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  1. #1
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Doozer View Post
    I wasn't aware that MMO devs shared source code and built their games entirely the same way and can just be like, "hey can I borrow that?" and just slap it on with a glue stick. Come on, guy. It doesn't work that way.
    Never said it did, but this isn't some complicated foreign concept to the game they need to figure out. Arms length already does this and the game is clearly capable of differentiating between friendly targets and enemies. Activating an Arms Length type effect when a friendly unit casts a reposition effect on you is all that's required.

    Pretending the devs aren't competent enough to work with functionality that already exists in their game is just silly.
    (0)

  2. #2
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Goji1639 View Post
    Not sure why everyone's arguing from the position of removing the ability. That's not even what the OP is asking for.
    If it's changed in any of the proposed ways, it becomes less useful.
    (3)

  3. #3
    Player
    Saidosha's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Weissening Blitz
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    MMOs borrow ideas all the time. The game as is wouldn't exist without that.
    (0)

  4. #4
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    On the other hand, isn't it just a pet peeve for a handful of - admittedly vocal - players?

    If a toggle is added, I think that there's a risk people will stop using it since they won't know if it'll even work or not in the heat of the moment. Furthermore, at present it can already only be used on people within one's own party - you can always seek out your own trusted healers to do content with who promise not to use the ability on you.
    (2)

  5. #5
    Player
    thrashette's Avatar
    Join Date
    Sep 2015
    Posts
    65
    Character
    Nikkita Thorne
    World
    Behemoth
    Main Class
    Bard Lv 90
    Maybe it would help if they gave Rescue a cast time and an animation over the targeted player's head. That way, the targeted player has time to react to their position being changed, and they can use an anti-knockback skill to mitigate it if they want. It would require more foresight on the healer's part, but it would still be perfectly usable in organized group scenarios. Also, giving the ability a more noticeable spell effect can help illustrate the healer's mastery when they're using it well.
    (0)

  6. #6
    Player
    White_Wolf_X's Avatar
    Join Date
    Aug 2013
    Posts
    619
    Character
    Fang Wolfheart
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by thrashette View Post
    Maybe it would help if they gave Rescue a cast time and an animation over the targeted player's head. That way, the targeted player has time to react to their position being changed, and they can use an anti-knockback skill to mitigate it if they want. It would require more foresight on the healer's part, but it would still be perfectly usable in organized group scenarios. Also, giving the ability a more noticeable spell effect can help illustrate the healer's mastery when they're using it well.
    A cast time would make the skill 100% useless.

    Right now the skill works fine and the few times it "might" be used as a troll tool is very low compared to times it might be used to save one from getting hit by 1 shot boss attacks.
    (4)
    Last edited by White_Wolf_X; 02-17-2021 at 05:36 AM.

  7. #7
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Man... this thread is so useless.
    (3)

  8. #8
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I love Rescue. Please never remove this for some vocal minority. Contrary to the hate on it, I was on many occasions able to save a wipe from using it. On a run against Lugus, our tank for the entire dungeon must have been a bot or a complete n00b. During Mortal Flame the tank would not move to furniture to cleanse the debuff. Because of Rescue I was able to pull the Tank onto the furniture, literally saving the run from being hopeless.
    (1)

  9. #9
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    @Packetdancer

    I do like the idea of making Rescue a temporary invulnerability.

    It's kind of funny that people will argue against that idea with "b-b-b-but you could cheese this or that mechanic," but then when defending Rescue they list all the different ways they use it to cheese mechanics to justify it's existence. At the end of the day I think they just like using intrusive abilities to mess with people, so they argue in bad faith to keep Rescue as it is.

    That's the problem with Rescue; it attracts trolls by design. World of Warcraft noticed that problem and dealt with it, and I feel like this game would benefit from doing the same.

    Quote Originally Posted by Floortank View Post
    Virtually no downside? You want a button that turns off another player's ability that they earned, making it so that it does nothing.

    Why should anyone consider your request as anything more than comedy? It makes people wonder what horrifying Rescue-based tragedy befell you that made you into a supervillain.
    It doesn't turn off the ability, it just prevents people from using it on me. You can still Rescue everyone that actually wants your help.
    (1)
    Last edited by Goji1639; 02-18-2021 at 12:25 AM.

  10. #10
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Goji1639 View Post
    @Packetdancer

    I do like the idea of making Rescue a temporary invulnerability.

    It's kind of funny that people will argue against that idea with "b-b-b-but you could cheese this or that mechanic," but then when defending Rescue they list all the different ways they use it to cheese mechanics to justify it's existence. At the end of the day I think they just like using intrusive abilities to mess with people, so they argue in bad faith to keep Rescue as it is.

    That's the problem with Rescue; it attracts trolls by design. World of Warcraft noticed that problem and dealt with it, and I feel like this game would benefit from doing the same.


    It doesn't turn off the ability, it just prevents people from using it on me. You can still Rescue everyone that actually wants your help.

    Don't doubletalk me. If everyone turns it off, then it turns off another player's ability. It equally impinges on their Job.

    Botched Rescues are incredibly rare, but sometimes happen. So do botched Raises. Ever had a healer Raise you into a death puddle? It happens but we're not removing Raise either.
    (5)

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