Second poster already answered your concern.You can't really compare rescue to superbolide. When superbolide gets used the tank makes a conscious choice to reduce their hp to 1 for that 10s of immunity. The drawback is the 1 hp, the benefit is the 10 seconds of damage immunity, a smart tank weighs those 2 before using it.
Rescue has no drawbacks for the caster, when it gets used the target doesn't get a choice on if they go to where the healer wants them to go or not. There's no interaction, no choice or drawback, you just lose control over your character for however long at the whim of the healer casting it.
I do think if rescue had a short CD thus could be used more people would get use to it, Fact it has such a long CD and is rarely used by man I feel makes it jarring for some when it happens.
Telling the healer at the beginning of each run to not use rescue on me will likely just end up causing unnecessary drama. Plenty of people in this game don't respond well to being told what to do.Then communicate with your healers. I've played healers although not in end-game raiding, and I usually will just throw a regen if I see a DPS about to take damage. I don't care if you're trying to "maximize efficiency" or just being dumb, because there's no way to tell. But if the hit is going to be a big one, or if it is part of mechanics (as opposed to randomly targeted damage), then I will Rescue if I happen to be within range.
You cannot expect healers to read your mind. The annoying obstacle is the lack of communication.
Rescue screwing up my DPS or worse is an infrequent thing, but it's still annoying. Rescue only ever causes me problems, so I would in fact really like the option to turn it off.
Honestly, though, I'm not immune to making mistakes. If I do screw up, however, I'd honestly rather take the hit and possibly die than be Rescued out of it. Eating AoEs is how you learn which ones you have to run like hell from and which ones you can ignore.
Last edited by Goji1639; 02-16-2021 at 11:49 PM.
In 7 years playing this, I've had rescue being used in me probably 9 or 10 times. Of those, 1 time actually saved me. The other interrupted my rotations half a second before causing me to die because I was pulled INTO aoes.
This is a dumb argument. I'm not wasting arm's length in player actions when I use it for boss actions (which apparently a lot of people forget are a thing).
Last edited by ReynTime; 02-17-2021 at 12:05 AM.
Half of the people who posted here sound like rescue has no CD at all.
You can misuse any skill and it will somehow harm the group:
using CDs at the wrong time and when it's not needed causing you to lose dps (especially bad on dps checks);
using wrong heals (like single target heals instead of group heals) and let your group die;
etc.
From my personal in game experience, there's nothing wrong with letting a random healer to rescue you. It could be a missclick, healer is about to cast AOE heal and you're too far, you're about to get hit and they don't know if you can take it.
And of course if you are being constantly rescued on CD, you ask them to stop and they still continue - report them, it is harassment.
Rescue is a very useful skill, it helps a lot when you know how and when to use it. Nothing bad with being rescued when the healer had no bad intent behind it.
Been saved and trolled by Rescue. Personally wouldn't shed a tear if it got reworked given momentary disorientation happens in both scenarios. Turning it into a short duration preemptive revive that maintains buffs would be my route. Of course, specific mechanics that force party wipes would negate it.
That's funny, because I've been playing for just as long and I've only had one or two be annoying or trolling. I've had a few helpful Rescues out of AoEs when I was doing LB as well. I've also used Rescue countless times and the only time anyone ever died during it was when I clicked it too late but they would've died anyway (like in Engels when it damages half the fight area, I might've tried to pull them out of it but was too late and it made no difference at all).
So which of us is right?
If we're going to get rid of abilities to troll, let's get rid of provoke as well. The off-tank can use it to force the boss to cleave the whole group.
Not sure why everyone's arguing from the position of removing the ability. That's not even what the OP is asking for.
Because the toggle idea is stupid so people came up with the only obvious alternative. Aside from someone that suggested a .5 second cast time. I kinda like that idea. Then everyone can bitch about how nobody should be expected to hit arm's length in a 1 second window to stop from getting yoinked and other people can just tell them "git gud".
Last edited by hydralus; 02-17-2021 at 02:51 AM.
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