Results 1 to 10 of 251

Hybrid View

  1. #1
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by technole View Post
    Oh this topic is still going? Once again, skills are looked at from an end-game level, they don't balance it based on your dungeon-only experience. Reminded me of this casual person in the healer forum that said Astro was bad, and I'm like actually it's the best savage healer this expansion. Blows some people's mind that just because you can't find a use in the content you are doing, doesn't mean it's not used or better in more harder content.

    I rescued a static mate a few weeks ago to the safe spot in E11S for the fog since they were not going to make it.

    For those who don't do savage, you have to actually locate the safe spots with the help of everyone. You don't run around like in normal mode.
    I don't think anyone is denying that rescue can be useful if used correctly, it's just a skill that gets misused a lot or even used by healers to troll by pulling people into mechanics and then refusing to heal them.

    I have no doubt that if there was a "Dump all aggro onto target" skill for tanks or a "Transfer all damage taken to target" skill for dps that there would be a lot of complaints for it too, even though the former would make tank swapping much easier and the latter would be helpful in situations like being freshly rezzed before unavoidable raidwide damage.

    The issue is more that rescue gives a healer too much control over other players, basically letting them choose, if only for a second, where exactly you're allowed to stand and you get no choice in the matter, end of discussion. If they want you to stand in the 1 shot aoe, you have to stand in it, if they want you to go over the instakill ledge with them, you're going with them.
    (2)

    Watching forum drama be like

  2. #2
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dogempire View Post
    I don't think anyone is denying that rescue can be useful if used correctly, it's just a skill that gets misused a lot or even used by healers to troll by pulling people into mechanics and then refusing to heal them.
    People can troll in plenty of ways, and even if they changed Rescue they'd just find another way anyway. It's a band-aid solution. People should be further encouraged to report trolling and griefing in order to deter or punish people. There seems to be a weird "don't be a snitch" mentality in-game and on the forums, but if someone breaks the rules and it negatively affects your play, you have the right to report them. People claim they're afraid to speak because they'll be reported, so maybe make them afraid to troll lest they be reported?

    Misuse of a skill does not mean it should be changed. If a WHM uses Bene on a GNB and they use Superbolide "for teh lulz", does that mean Superbolide should just be deleted because it's used to troll? No. It should be changed because it's not the best Panic Button for tanks, but that's irrelevant.

    I've saved people countless times by pulling them out of danger or into mechanics they need to do. Allowing them to toggle it to prevent them from being rescued is more of a troll move because they could be actively affecting the outcome of the fight by refusing to be helped.

    I think I've seen 1 troll use of Rescue for every 99 actual helpful uses of it. It's not that widespread, it's just the community's current Bogeyman.
    (3)

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Doozer View Post
    People can troll in plenty of ways, and even if they changed Rescue they'd just find another way anyway. It's a band-aid solution. People should be further encouraged to report trolling and griefing in order to deter or punish people. There seems to be a weird "don't be a snitch" mentality in-game and on the forums, but if someone breaks the rules and it negatively affects your play, you have the right to report them. People claim they're afraid to speak because they'll be reported, so maybe make them afraid to troll lest they be reported?

    Misuse of a skill does not mean it should be changed. If a WHM uses Bene on a GNB and they use Superbolide "for teh lulz", does that mean Superbolide should just be deleted because it's used to troll? No. It should be changed because it's not the best Panic Button for tanks, but that's irrelevant.

    I've saved people countless times by pulling them out of danger or into mechanics they need to do. Allowing them to toggle it to prevent them from being rescued is more of a troll move because they could be actively affecting the outcome of the fight by refusing to be helped.

    I think I've seen 1 troll use of Rescue for every 99 actual helpful uses of it. It's not that widespread, it's just the community's current Bogeyman.
    You can't really compare rescue to superbolide. When superbolide gets used the tank makes a conscious choice to reduce their hp to 1 for that 10s of immunity. The drawback is the 1 hp, the benefit is the 10 seconds of damage immunity, a smart tank weighs those 2 before using it.

    Rescue has no drawbacks for the caster, when it gets used the target doesn't get a choice on if they go to where the healer wants them to go or not. There's no interaction, no choice or drawback, you just lose control over your character for however long at the whim of the healer casting it.
    (2)

    Watching forum drama be like

  4. #4
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dogempire View Post
    You can't really compare rescue to superbolide. When superbolide gets used the tank makes a conscious choice to reduce their hp to 1 for that 10s of immunity. The drawback is the 1 hp, the benefit is the 10 seconds of damage immunity, a smart tank weighs those 2 before using it.

    Rescue has no drawbacks for the caster, when it gets used the target doesn't get a choice on if they go to where the healer wants them to go or not. There's no interaction, no choice or drawback, you just lose control over your character for however long at the whim of the healer casting it.
    You've fixated on the wrong thing in my post, so I guess there's nothing I can do for you. Sorry mate.
    (1)

  5. #5
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Dogempire View Post
    You can't really compare rescue to superbolide. When superbolide gets used the tank makes a conscious choice to reduce their hp to 1 for that 10s of immunity. The drawback is the 1 hp, the benefit is the 10 seconds of damage immunity, a smart tank weighs those 2 before using it.

    Rescue has no drawbacks for the caster, when it gets used the target doesn't get a choice on if they go to where the healer wants them to go or not. There's no interaction, no choice or drawback, you just lose control over your character for however long at the whim of the healer casting it.
    Second poster already answered your concern.

    Quote Originally Posted by ClickClick View Post
    if you don't want to be rescued just use arms length, otherwise get over it..
    (3)