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  1. #1
    Player
    PikoAliapoh's Avatar
    Join Date
    Feb 2019
    Posts
    67
    Character
    Lucien Ducasse
    World
    Mateus
    Main Class
    Bard Lv 72

    !! Fix Healer Rescue

    Rescue is a useful ability. It can be lifesaving and it can help save time on oGCDs etc.

    When I'm partying with friends and trusted players, or if I'm running new content that others are more experienced with... I'm 100% happy to be rescued by a healer.

    However, in my experience, the majority of the times I've been "rescued" by a healer... I wish I hadn't been.

    In trials where we're given very small AOE safe zones (e.g. Susano, Innocence, etc.), I've had healers pull me across the map with Rescue and find myself quickly running straight into an AOE zone because the rescue happens instantaneously and I have no time to adjust. I'd be fine running out of an AOE without it.

    I've also been in groups with inexperienced healers who I assume have the best of intentions, but rescue me into positions I'd rather not be in.

    There are pros and cons to an ability like this. It is unique in the sense that it gives one player the ability to control another player's character by pulling them across a map into a position they're not freely choosing to be in.

    Again, if I'm playing with trusted friends or more experienced players, I'm fine with letting them "Rescue" me, but in most PUGs, I'd rather control my own character than have a random stranger control my character for me with an ability.

    I think there's a very simple solution to this: Give us a toggle checkbox in character config where we can toggle whether we want to let Rescue affect us on/off.

    This would give players the option to allow others to control them via an ability like Rescue. They could toggle it on when they're playing with trusted friends or during content they're still learning. And we could also toggle it off to not let random PUG healers control our character position without our permission.
    (11)

  2. #2
    Player
    ClickClick's Avatar
    Join Date
    Feb 2021
    Posts
    29
    Character
    Click Ennui
    World
    Mateus
    Main Class
    Paladin Lv 90
    if you don't want to be rescued just use arms length, otherwise get over it..
    (27)

  3. #3
    Player
    PikoAliapoh's Avatar
    Join Date
    Feb 2019
    Posts
    67
    Character
    Lucien Ducasse
    World
    Mateus
    Main Class
    Bard Lv 72
    Thanks for your thoughtful and considerate reply. Never thought of prepping Arm's Length in anticipation of an ability that has an instant cast time. Great suggestion!
    (18)

  4. #4
    Player
    ClickClick's Avatar
    Join Date
    Feb 2021
    Posts
    29
    Character
    Click Ennui
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by PikoAliapoh View Post
    Thanks for your thoughtful and considerate reply. Never thought of prepping Arm's Length in anticipation of an ability that has an instant cast time. Great suggestion!
    i think a good player will always be able to anticipate when rescue is about to be cast on them
    (9)

  5. #5
    Player
    PikoAliapoh's Avatar
    Join Date
    Feb 2019
    Posts
    67
    Character
    Lucien Ducasse
    World
    Mateus
    Main Class
    Bard Lv 72
    Quote Originally Posted by ClickClick View Post
    i think a good player will always be able to anticipate when rescue is about to be cast on them
    If you're grouped with a good healer and they're using it appropriately... sure.

    But then again, that's the issue and main point I brought up. There are plenty of healers who don't use it appropriately or are new to the game and content and don't know what they're doing.

    Feels like you kind of missed the main point of my post here, so I'll just let it go at that.
    (11)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    If there's a setting to turn off rescue, then everyone will turn off rescue, and the skill will be dead. No one will bother using it, because they'll know it won't work.
    (12)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Yes, we should fix rescue! By giving it double the cast range, and it works around corners!

    I quite like the skill, unfortunate sometimes that it gets misused, but I would be sad if the skill got butchered to make it 'safe'. If it was a toggle I would hope the toggle was automatically switched to off (meaning you had to choose not to get rescued, not choose to get rescued). Another thought is that perhaps rescue doesn't "pull" you through anything as far as the game is concerned you're now on the Healer's mark (reducing issues where you get hit with loads of stuff, keep the visual though :P).
    (10)

  8. #8
    Player
    PikoAliapoh's Avatar
    Join Date
    Feb 2019
    Posts
    67
    Character
    Lucien Ducasse
    World
    Mateus
    Main Class
    Bard Lv 72
    Quote Originally Posted by Seraphor View Post
    If there's a setting to turn off rescue, then everyone will turn off rescue, and the skill will be dead. No one will bother using it, because they'll know it won't work.
    There are plenty of cases where people would leave it on and use it. Statics and prog for one.

    Seems like people aren't reading my whole post and just cherry picking things to shoot back at.

    Again:
    "When I'm partying with friends and trusted players, or if I'm running new content that others are more experienced with... I'm 100% happy to be rescued by a healer.

    ...if I'm playing with trusted friends or more experienced players, I'm fine with letting them "Rescue" me, but in most PUGs, I'd rather control my own character than have a random stranger control my character for me with an ability."
    (5)

  9. #9
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Seraphor View Post
    If there's a setting to turn off rescue, then everyone will turn off rescue, and the skill will be dead. No one will bother using it, because they'll know it won't work.
    If everyone will turn off rescue because no one wants rescue used on them, then it should be dead.

    Statics and groups of friends do occasionally use it to for things like cancelling the animation lock on LB, or so I've heard, though, so sure, keep the ability around for cheeky crap like that. Just make it a toggle, and if the ability dies in PuGs and DF then that's what it deserved.
    (9)
    Last edited by Goji1639; 02-11-2021 at 04:11 AM.

  10. #10
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Yet in statics, everyone should know where they're supposed to be. Outside of some very niche scenarios such as rescuing a melee dps to move them while in animation lock when using Limit Break, there's no real need for it.

    Randoms in Duty Finder however, is where you'll encounter people who don't know what they're doing and who you will need to rescue.

    I get it. I was literally just rescued in Orbonne, when I was completely safe where I was to begin with. I've been rescued before in dungeons as a Paladin, using Hallowed Ground to eat AoEs from trash mobs, so I was perfectly safe where I was.
    I still wouldn't want to turn off rescue, or have others turn it off.

    It seems like people don't read your whole post when they don't break the whole thing down and refute every single sentence one by one?
    Maybe it seems like you don't handle rejection of your opinions so well.
    (12)

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