Quote Originally Posted by Ultimatecalibur View Post
There is a difference between "this mechanic needs X players alive to complete" which is consistent through each attempt and "having the boss 1/2y north of the intended position or canted by 5 degrees to either side will cause the safespots use to dodge the floor AoEs to be smaller or in different spots" which can mean the strategy used to handle the mechanic is not consistent.
Having the boss out of certain tolerable position leading to a wipe is just as consistent. Positioning the boss is a part of the mechanic, just like having everybody there execute their parts of it correctly. If the boss is not positioned, that's a tank's screw-up, just like somebody dying right before the mechanic is a screw-up on either said person(if they died to an avoidable oneshot) or the healers if they failed to keep them alive. You saying that one screw-up is different from the other is just completely arbitrary.

Wait, are you saying that SE wants us to always only use their one strat and if we don't they consider it a failure on their part? That's not only contradictory to what Yoshi P's been saying, but also makes no sense at all, considering every single fight has at least two strats for it - trying to prevent that would be plain asinine.
The things SE "lets slide but tries to prevent from happening again" aren't generally tied to boss positioning anyways - it's dumb crap like WAR soloing wagons in o5s, or all sorts of tank LB cheesing, so boss teleporting and getting locked in is hardly preventing that. Hell, the bosses aren't even always locked through the entire thing - you can totally have Shiva move between casts during LR because tank did something weird, so there's your "consistency".