No they balance every job around this "end game" experience that fewer people than pvp even bother with. Maybe the percentages are close. But we are balanced around it is what I meant.
Except that the boring job design wasn't the fault of "savage elitists" but of people who couldn't tell you their rotation if it slapped them in the face, didn't know anything besides Shield Oath existed and spammed their single target enmity combo like there was no tomorrow.
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