Quote Originally Posted by ForteNightshade View Post
And that same-y and bland design is the fault of the very players you're claiming are a majority. Many jobs are bland because some players continuously whine whenever something is remotely difficult. Unfortunately, SE keeps listening to them.
For the record and so everyone understands. I want tanking to be harder in general, and leverage the gear check for tanks focused on mitigation rather then DPS. All of this whole DPS check came out of Heavensward's incredibly hard raiding. Gordias was the DPS check to end all DPS checks. This is where healers stayed in cleric stance, this is where rotations mattered MORE, and this is where tanks need to start DPSing to greater degrees. Anyone remember Faust?

I want that kind of difficulty, but where tanks have to focus on staying alive due to insane damage spikes. Healers have to....well...heal. And DPS need to do what they do. I believe DPS check is a stupid way to "test" the composition of a team, and rather it just be that. A composition check where each member of a party is just...playing their jobs. DPS checks are a by-product of the developers saying, "That's enough phases, anything after this just kill the party....they suck if it took them this long to win"