Actually the survival requirement weren't low in ARR. Fights in ARR were designed very differently. Most Tank swaps were "soft" in EXs and raids as they built around the number of debuff stacks the MT had and or the amount of cooldowns the MT burned through due to Tank Busters coming roughly every 30s or bosses getting damage up stacks. The tougher the MT was the fewer tank swaps needed to occur and the more likely they could solo tank the fight.
The Bosses in 2.0 and 2.1 had these mechanics:
- Ultima's Bane - Soft swap at 3 or 4 stacks with the 5 stack being an instant kill. Cooldowns were primarily used for soaking the 3 orb waves
- Garuda EX - Positioning was very important in this fight as the sisters (the Garuda clone adds) became impossible to kill if they were to close to the the enemy they were linked to. The Spiny Plumes were an add tank swap that inflicted Dot stacks the would explode if you got to many of them.
- Ifrit EX - Ifrit's rotation inflicted stacks of Suppuration (which decreased max hp) regularly. Tougher tanks could take more stacks between swaps.
- Titan EX - Titan's rotation inflicted vuln stacks roughly every 20 to 30 seconds. A tough enough tank could solo tank the fight if the dps could force phase transitions at the right times so that the stacks would fall off.
- Caduceus (T1) - Caduceus gained damage up stacks at regular intervals. A tougher tank meant that the dps needed to use the optional adds less often to reduce the damage up stacks.
- ADS (T2) - In the "correct" version of the fight the ADS inflicts vuln stacks on the MT regularly with a cleave. Tougher tanks in the correct version meant fewer tank swaps.
- Allagan Robots (T4) - Spinner Rooks inflicted a debuff that "decreased" max hp to the target's current hp (Thrill of Battle could actual give a Warrior more Max Hp than they normally had if timed right). Dreadnaughts healed and gained damage up stacks by eating the Bug type enemy if they got to close. With a tough enough tank a viable strategy was to feed the undamaged bugs to an Undamaged Dreadnaught to kill things faster in the timed fight.
- Twintania (T5) - She used a psuedo-tank buster Plummet roughly every 10s and a full tank buster Death Sentence every 30s. Death Sentence inflicted Infirmity which reduced healing received starting with the second phase.
The EX and Raids of the remaining 3 patches of 2.X more or less kept this style of tank mechanic design adding various other factors to switch things up. Tougher tanks were an asset during 2.X.
The Tank meta changed in HW due to the crazy tight enrages and swap or die tank busters of Alexander Savage. More DpS was more important than how long your tank could survive the bosses' onslaughts.



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