Quote Originally Posted by Powercow View Post
Was Greased Lightning really such a chore to keep up? You have like, 4 different ways of maintaining it. Honestly you could mash random keys next to a boss and probably keep it up more often than not.

This is the third time monk has gotten a rework since the start of Stormblood, and the previous 2 times just made the job worse. Could they have learned what made Monk fun and make it a super-fun and engaging job? Sure. But if they could do that, they would have done it one of the previous times. Frankly, the GL change was done so that Monks wouldn't feel stressed out about keeping it up, and the fact this was their big reveal for the rework shows they are wildly off on their assumptions about why people don't like Monk's gameplay.

GL was a pain due to fights not being designed with monk in mind. Yes we gotten tools to fix that but it being in the background just sounds loads better. And those wasn't reworks, those were them either adding or taking away something. Anaman needs and hopefully goes, TK needs to be useful or go, and RNG needs to be cut from the job. Those I think are the bigger issues, GL being in the background is just a plus in my book. But the other issues are the bigger ones I hope get either fixed so the job flows or just taken out.