Quote Originally Posted by SpeckledBurd View Post
snip. (post regarding other jobs getting GL lite mechanics)
I would point out that Monk was, to a degree, the forerunner to a lot of the resource stacks we see on other jobs now, but its suffers from being implemented early. In Heavensward, monks got the chakra mechanic, which usually was just one or two uses was all in a fight because the only way to get them back then was to actually press the meditate button. Chakras then feel a lot like the test run for ninki, black/white mana, kenki, esprit, battery & heat, and all the other resources other jobs build up and spend. I don't know if this is a direct relation to how it was created in the first place, or just a refusal to evolve it, but while it was something new at the time, it's now the worst one of all the options since it can't over-cap. Every other job needs 50/80 of the 100 available to actually use their big skill where monk has a max stack of 5 and needs all 5 to use its skill.

I'll agree with you, though. I HATE having chakra stacks buried under layers of RNG. Not only is there a chance that I'll get a critical hit, but then it's still just a chance that the critical hit will actually give me a chakra stack. This was an even bigger slap in the face last expansion where bards had a similar mechanic, but every critical dot tick gave them a repertoire stack