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  1. #1
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,085
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    One thing is forms really feel like they mean nothing now. Which is kinda meh. Also curious what is happening to Anatman. My main jobs, DRK, AST and MNK. All of which I loved due to high paced gameplay. They slowed DRK with ShB, they slowed astro with the card change recently, which really bugs me cuz I often lose my first seal due to game not realising I'm in combat quick enough. And MNK is now also changing a lot. Feel like they are slowing gameplay too much. I know monk will stay quick and I am glad not to lose stacks due to stupid cutscenes. I miss the challenging gameplay these jobs had.
    (1)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    I'm hoping GL being a passive buff and the move changes is them building towards a FF7R Tifa gameplay style for 6.0. Meaning you build stacks of a buff with combos, except you use the stacks for an actual burst combo that uses them all up with each hit. It keeps MNK rotation mostly similar while also allowing a little flair to it, and also brings it in line with the other melee who have bursts (since MNK just has a burst window, but no real burst moves).
    (1)

  3. #3
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    I figure the GL buff being passive is really just a band aid until 6.0 The gauge doesn't seem to get a lot of interactivity which they will probably redesign and the skills are being adjusted to work with this change. I doubt the PR Department would let them introduce new skills and a new gauge mid expansion if that gauge was being used on 6.0 so the changes would most likely be incomplete. I can't say anything definite until I play the 5.4 Monk but I'm certain we'll see more changes with Monk by 6.0.
    (1)

  4. #4
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I'm hoping GL being a passive buff and the move changes is them building towards a FF7R Tifa gameplay style for 6.0. Meaning you build stacks of a buff with combos, except you use the stacks for an actual burst combo that uses them all up with each hit. It keeps MNK rotation mostly similar while also allowing a little flair to it, and also brings it in line with the other melee who have bursts (since MNK just has a burst window, but no real burst moves).
    Sounds a lot like DRG with the finisher crap, and did they even mention FF7R at all to make such a wild assumption
    (1)

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jirah View Post
    Sounds a lot like DRG with the finisher crap, and did they even mention FF7R at all to make such a wild assumption
    Have you played FF7R? Tifa is how MNK SHOULD play. She's ridiculously fun to play as.
    (1)

  6. #6
    Player
    Altagrave13456789's Avatar
    Join Date
    Dec 2019
    Posts
    3
    Character
    K'alam Mek
    World
    Famfrit
    Main Class
    Monk Lv 80
    i haven't played FFVII-R but i can't imagine action RPG mechanics porting over well to an MMO.

    either way, i'm not optimistic on SE's competence in tuning Monk.
    (3)

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Altagrave13456789 View Post
    i haven't played FFVII-R but i can't imagine action RPG mechanics porting over well to an MMO.

    either way, i'm not optimistic on SE's competence in tuning Monk.
    FF7R has an ATB that acts as a GCD for moves. Attacking fills up the gauge, and lets you get an action in. The faster you attack, the faster it fills. Because Tifa attacks as fast as a GL4 MNK, her ATB comes back faster than everybody else, and can have her moving as fast as a FFXIV MNK in terms of combos.
    (0)

  8. #8
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    The rework from my first glance at the changes seem like all they did was nuke GL and then make modifications to the abilities and potencies tied to it because it was necessary so the job wouldn't break. Even this was lackluster because we have no idea how Anatman is changing (unless I missed something). After giving A grades to the MCH, NIN, and SMN reworks, this one is shaping up to not even being close to living up to them. I would have been happier if all they did was give MNKs a kickflip to get out of melee range while causing damage, and nothing else.

    What is really going to grind my gears is if the MNK rework is a total disappointment knowing how much time and effort went into the TT changes. The previously mentioned reworks felt like the effort put in was like, "Alright team. Let's do this!" The MNK rework feels like, "Is it Monday? Let's just get this over with."
    (3)

  9. #9
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gemina View Post
    The rework from my first glance at the changes seem like all they did was nuke GL and then make modifications to the abilities and potencies tied to it because it was necessary so the job wouldn't break. Even this was lackluster because we have no idea how Anatman is changing (unless I missed something). After giving A grades to the MCH, NIN, and SMN reworks, this one is shaping up to not even being close to living up to them. I would have been happier if all they did was give MNKs a kickflip to get out of melee range while causing damage, and nothing else.

    What is really going to grind my gears is if the MNK rework is a total disappointment knowing how much time and effort went into the TT changes. The previously mentioned reworks felt like the effort put in was like, "Alright team. Let's do this!" The MNK rework feels like, "Is it Monday? Let's just get this over with."
    Didn't MCH get a similar lackluster change before ShB came out?
    (1)

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Didn't MCH get a similar lackluster change before ShB came out?
    Indeed they did. We could also toss AST in there as a job that has been addressed, and reworked several times and they still haven't got it right. I was just more or less referring to reworks that have taken place during ShB.
    (0)

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