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  1. #791
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Marxam View Post
    I'm gonna get my MNK to 90 today (89 atm) if I manage to get in but here are some things I noticed:

    -Bosses move and turn a lot making positionals more annoying to achieve and using TN only band-aids the problem
    -Removal of positionals is mixed. Personally I would have kept it but removed the chance of gaining chakra via cirts/bootshine and move it to hitting positional exclusively (no potency increase). That means that if you hit those positionals you get one charka regardless of crit removing the RNG of chakra gain entirely, outside of brotherhood.
    -Riddle of Earth is questionable since it suggest that MNK should be eating pointblank aoes since the dmg reduction is very strong (60% at 3 stacks). I guess greedy MNK's will appreciate it and healers adjust.
    -Thunderclap is my only real complaint. It needs a target to dash to but if that target is out of range then you have no dash. IMO it should work like DNC dashes because atm its clunky, especially on controller where in full parties its very hard to target a party member to dash to.
    -Perfect Balance being on 40 secs is bad since your opener is scuffed. It either needs a 3rd charge or 30 sec cd to line up with RoF.
    -Six-sided Star is still terrible to use.
    -Anatman needs to be on a shorter cd or do something else like reduce PB recast timers while in anatman.

    These are the only issues I see with the class so far in majority of content, i.e. dungeons, MSQ, open-world, etc. I'm sure it will change slightly in the 6.05, or at least I'm hoping, but thunderclap is really my only issue with the job. I've been in countless dungeons where the tank is mass pulling but is so far ahead that I can't dash to them. Yes you can dash to the adds in most cases but you will still be behind. If they changed it to work like DNC it would be much easier to stay in the mobs and aoe rather than at the rear where you will only hit one mob.
    I hate positionals, i am so happy they are gone. BUT the change you suggested of making TFC gauge proc off of positionals is actually something I could live with. Better that than flat damage increases, that makes them boring and arbitrary like they used to be, especially being on every gcd.

    However the changes you want to Thunderclap are personal to your preferences and are horrible. It's fine the way it is...
    (1)
    Last edited by Navnav; 12-13-2021 at 03:13 AM.

  2. #792
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by Navnav View Post
    I hate positionals, i am so happy they are gone. BUT the change you suggested of making TFC gauge proc off of positionals is actually something I could live with. Better that than flat damage increases, that makes them boring and arbitrary like they used to be, especially being on every gcd.
    Gaining Chakra rather than flat damage increases isn't really any different. it's still essentially a flat damage increase since each chakra has the potency value of 1/5 a TFC. It would actually make missing positionals more punishing than before.
    The only tangible difference is the feeling of being "rewarded" for landing positionals with each TFC rather than slightly bigger numbers on the screen.
    (3)

  3. #793
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,822
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    In harder content, you want to be able to squeeze out every bit of damage you can. It has a lot of benefits, including making sure you don't hit the enrage timer, but also potentially allowing you to skip certain mechanics. So as a monk, ideally you'd want your hardest hitting move to align with a trick attack, embolden, brotherhood, battle litany, or whatever other buffs the party is throwing out.
    Yes, obviously. But the kit was specifically designed to make it a larger less in constant uptime to wait for alignment that to just take sync where it comes. If Monk falls short of parity in 8-man Extreme/Savage content, the only "real" content, then that's more a matter of general tuning, not our capacity for ability alignment and they need only increase potencies faintly here and there.

    There is no NEED for every ability to fall under raid (de)buffs so long as each job is balanced, and designing every kit to do have everything fall under raid windows, let alone strict 60|120s timings, just creates needless homogeneity in playstyle.

    Since all the buffs stack, you get a lot more out of it if you can get your 1,000 potency phantom rush attack in that window rather than, as the developers designed the job, a 700 potency rising phoenix. It's free damage you're losing out on by playing the job as intended, and if we as a community find a way to get that damage back, it often forces the developer's hand to adjust jobs so that we get that damage.... or they end up nerfing the job so we don't. (see also wind tackle, tornado kick rotation)
    For all intents and purposes, the only "intended" rotation is whatever the hell is optimal. You're not gaining "free" damage by getting 300 more potency under a single raid buff if you're ultimately losing even more than that by getting fewer Blitzes, Demolish ticks, or True Strikes (over Twin) in the fight, however.
    (0)
    Last edited by Shurrikhan; 12-13-2021 at 04:29 PM.

  4. #794
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    For all intents and purposes, the only "intended" rotation is whatever the hell is optimal. You're not gaining "free" damage by getting 300 more potency under a single raid buff if you're ultimately losing even more than that by getting fewer Blitzes, Demolish ticks, or True Strikes (over Twin) in the fight, however.
    You either didn't read or didn't understand what I said. I didn't say you're not performing blitzes, I said if the first three are rising phoenix, therefore no elixir field and no phantom rush in the first 80 seconds, then from that point onward, every phantom rush, provided you're using your cooldowns when they come up, will happen under the 120 second raid-wide buff rotation and occur while you have riddle of fire up. But because you're not getting your first phantom rush until two minutes into the fight, it takes at least a 6 minute encounter for this to be a DPS increase over perfoming blitzes in such a way as to get to phantom rush as soon as possible, thereby never having it align with the 60/90/120 second buff windows as it will always fall at the 80 second mark in that rotation. As far as free damage, I'm counting any damage you're not directly responsible for creating. Adjust your rotation to refresh demolish while trick attack is up or an astro gives you a buff? That's free damage. Align your big burst so you're doing it under battle litany? That's free damage.

    And as far as this is concerned, there is an actual intended rotation when the developers themselves stated they intended that phantom rush not ever align with the raid cooldowns. Any solution we come up with that gets it to align is not what they intended for us to do. They do design jobs with a rotation in mind they intend for players to follow, and while often they don't care if we create a different one, they also have, in the past, changed skills when we create a rotation they don't want us doing, which is exactly what happened with the tornado kick, wind tackle rotation from stormblood.
    (1)
    Last edited by wereotter; 12-13-2021 at 05:03 PM.

  5. #795
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,822
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    As far as free damage, I'm counting any damage you're not directly responsible for creating.
    And I'm merely counting it as the net gain of optimizing around such.

    it takes at least a 6 minute encounter for this to be a DPS increase over perfoming blitzes in such a way as to get to phantom rush as soon as possible
    Which, again, does not seem necessarily to be a problem.

    they also have, in the past, changed skills when we create a rotation they don't want us doing, which is exactly what happened with the tornado kick, wind tackle rotation from stormblood.
    I'm not saying they won't have a vision in mind for how the class "ought" to work. I'm just saying it shouldn't matter one bit to us unless it's also optimal. When they tune the kit such that PR is more consistently worth holding, then our rotations change for a greater portion of content accordingly. Until then, it won't. It's not worth thinking about whether it's intended except in that it will be balanced to oblige certain --and only certain-- behaviors, which may or may not prioritize maximizing raid windows (if/when that has less relative potency dealt over the given fight than maximizing our own raw potency).
    (0)
    Last edited by Shurrikhan; 12-13-2021 at 05:20 PM.

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