Quote Originally Posted by JiSH View Post
I think with how segmented the current role system is(melee dps, ranged dps, caster dps), it'll be better to categorize a Blue Mage build into one of the roles, but i do agree that with how many options of skills that Blue Mage can get, they should be a high skill ceiling job, but then again with that there's a possibility that new players will shy away from the job, not to mention all the contents you have to do first before you get the Blue Skills.
i think what the poster means was the skill ceiling made to be high because the possibilities are vast, but it doesn't mean by just playing regularly you deal bad dps. it's more like if you really REALLY do the math on potency you can be better than average player, but the difference between each blue shouldn't be huge as to create a gap. of course you still need to do proper rotation to deal decent damage, imho paladin and monk are one of those kind of jobs. at a glance it's as simple as pressing the button that light up, but to be able to dish out more than average dps, you need to plan ahead, etcetera.