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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by RyuDragnier View Post
    The only real "class gauge" I feel would work is if they made the elemental weaknesses thing the actual BLU class mechanic. .
    I made a rough basic concept of a BLU with a specific job gauge in an other new thread (link below)

    In my approach i made the gauge some kind of opposite of the red mage. Which means he has an own MP ressource which fills up by engaging the enemies in melee combat (like in FFXI) with combo attacks and uses BLU magic for burst damage. (while rdm is doing the opposite) I also divided the BLU spells into different category and spell types. Then made limitations in how many spells he can equip per spell type to give each BLU a minimum mixture of spell types (single damage, support, weaking spells and AOE spells).

    Here i made a concept how to make the BLU a regular job in FFXIV's system:

    https://forum.square-enix.com/ffxiv/...-(An-Approach)

    In this concept he is also limited in how often he can use top tier BLU spells in contrast to more "regular" spells to prevent spamming incredibly strong BLU spells and to become too OP (for example making 1000 needles / White Wind self-heal etc. part of a 30 second rotation)

    thanks for your thumbs ups and your opinions on that
    Its with nice pictures of skill rotations and it is just an example how the devs could appraoch a BLU concept.
    (0)
    Last edited by Tonkra; 10-12-2020 at 05:25 AM.

  2. #2
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Tonkra View Post
    In my approach i made the gauge some kind of opposite of the red mage. Which means he has an own MP ressource which fills up by engaging the enemies in melee combat (like in FFXI) with combo attacks and uses BLU magic for burst damage. (while rdm is doing the opposite) I also divided the BLU spells into different category and spell types. Then made limitations in how many spells he can equip per spell type to give each BLU a minimum mixture of spell types (single damage, support, weaking spells and AOE spells).

    Here i made a concept how to make the BLU a regular job in FFXIV's system:

    https://forum.square-enix.com/ffxiv/...-(An-Approach)
    I really like the idea you presented here, however were the blue mage spend most of the time doing melee and burst using magic, does that mean theoretically blue mage will fill the melee slot? i know blue mage is suppose to be flexible but in sometimes mechanic in games aren't that flexible. there's also uptime problem, i'm raising this concern in light to your saying that it's opposite of RDM. only does 3 melee gcd once in a while while the rest they cast from afar. cheers.
    (1)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine