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  1. #1
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Lucana Wyght
    World
    Balmung
    Main Class
    Paladin Lv 100
    In a sense paladin is already the anti red mage in that regard, mostly fighting in melee but during the requiscat part of their rotation turning into a caster, then going back to melee.

    I also don't feel it's generally going to be a dynamic as red mage because you don't need to move around do the ranged part. RDM it's kind of cool to be at range, zoom in for melee and flip back. In the opposite, you would generally just stay in melee during the ranged part of your rotation anyway because you never 'have' to be far away to use a ranged attack/spell. It would just be a small convenience being able to keep up that part of the rotation when a mechanic makes you run away from a boss for a few seconds.
    (1)

  2. #2
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Bright-Flower View Post
    In a sense paladin is already the anti red mage in that regard, mostly fighting in melee but during the requiscat part of their rotation turning into a caster, then going back to melee.

    I also don't feel it's generally going to be a dynamic as red mage because you don't need to move around do the ranged part. RDM it's kind of cool to be at range, zoom in for melee and flip back. In the opposite, you would generally just stay in melee during the ranged part of your rotation anyway because you never 'have' to be far away to use a ranged attack/spell. It would just be a small convenience being able to keep up that part of the rotation when a mechanic makes you run away from a boss for a few seconds.
    to be fair no job ever 'have' to be far away anyway, that's why usually in raids the ranged/casters can fill in the melee sport. as an option they can make BLU have a ranged spells as well that doesn't deal as much so they actually 'have' to be in melee range to keep up the highest damage possible, it makes more interesting optimizations too.
    (1)