Quote Originally Posted by Alysella View Post
We can only have limited amount of active skills now so adding stronger role specific skills might force blue mage to play with it hence they will behave like normal classes in general. Class gauge for blue mage might be the answer so blue cant keep spamming the overpowered skills and need to do some conditions to fill the gauge like other classes.
The only real "class gauge" I feel would work is if they made the elemental weaknesses thing the actual BLU class mechanic. Meaning extra damage for actually using weaknesses and whatnot in normal dungeon/raid/trial/OW content. Example, using the ice/water spells against Ifrit would 1.5x or 2x the damage, fire wouldn't do anything, earth would do normal damage, etc. That makes all the spells much more valuable and gets players to mix up their kits for content simply because they have to in order to optimize damage.