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  1. #281
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Volsungr View Post
    i guess that works too, just make it longer or something so that we can learn 3-4 skills in one go, then we can just slot the one we needs. maybe make a different effect like dots like garuda/gap closer like jkick for 1 slot, and we can only pick 1. slot unlocked every 5 level/ every time we do job quests. so much idea.
    i think for BLU to be normal job we really have to throw out the current skill system, cause if BLU have options to choose from a pool of skills unlike other jobs who only have a set one, it'll be a lot harder to balance and unfair to the other jobs. i think it's a good idea to just streamline the whole thing and make BLU like every other job who only has a set of skills, sure it's not as flexible as the current BLU, but that's what ffxiv is always about, streamlined skillset, which is not a bad idea, it'll fit in in the current job concepts as a normal job.
    (0)

  2. #282
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by JiSH View Post
    i think for BLU to be normal job we really have to throw out the current skill system, cause if BLU have options to choose from a pool of skills unlike other jobs who only have a set one, it'll be a lot harder to balance and unfair to the other jobs. i think it's a good idea to just streamline the whole thing and make BLU like every other job who only has a set of skills, sure it's not as flexible as the current BLU, but that's what ffxiv is always about, streamlined skillset, which is not a bad idea, it'll fit in in the current job concepts as a normal job.
    If you streamline Blue Mage to only have a set of skills it just defeats one of the main concepts of Blue Mage where you can pick and choose spells. We could let them have at least 6 different combos (one of each element or mixed), kinda like the egi glamour system. As for the AoE though there still can be a combo but the AoE has to have at least 1 of each type of AoE ranging from Fan, Cone, Donut, Circle, etc. In all honesty I doubt rotation is the way to go for Blue Mage rather I feel we should go with Red Mage or Black Mage way, I mean they are still a rotation in a sense that you cast Fire III and when you finish the fire rotation to swap to ice and then back to fire. I mean like let them free form their spell casting, you can just spam a couple of the same spell and with the job gauge it can be a build up kind of gauge only this time the more the gauge has stored points the powerful spells will be for that 1 time and it only applies to that 1 spell related to the gauge.

    An example would be I spamming Sonic Boom or Abyssal Transfixion and that can slowly build up the job gauge and at Level 1 I can cast an OGCD Blue Mage spell like Feather Rain and it'll only deal a 220 potency DOT damage, however if I store it and build it up to Level 2 it'll start to deal 250 potency dot damage and it can go up to about Level 5. I mean the same could be applied to Level 5 Death, but instead of 5 it can be X where depending on the amount you store it'll affect levels with the multiple of that number, however it won't be available at level 1 so you can't use it and it'll be blanked out. When you reach to level 2, it starts off as Level 2 Death then 3, 4 and finally 5.

    I think they should consider a job gauge for it, Blue Mage with the ability to pick and choose spells is part of its identity but it can be balanced with not only potency of spells but also the Job Gauge can play a key part in balancing the job itself. I mean we have Job gauges nowadays and it is a key thing for most jobs. Elemental Gauge with the Enochain timer of 30 secs, Balance Gauge with Red Mage, Trance Gauge with Summoner and most of the spells' potency ranges from 650 - 750. I mean their strongest attacks/spells are locked behind the gauge itself.

    We can still have Blue Mage as it is with the option to pick and swap spells and learn from enemies, and if we let it become a normal job it'll be better as it can easily learn spells from groups and understandably we need to add in more spells for pre-15 level range and it can be done. There are at least 57 Unique spells in the areas near the starting city zones 27 AoE, 8 Buffs, 21 single target, 1 Utility (not including what we already have in game with the Blue Mage Spell book). Right now it lacks a lot of overworld spells and most of the spells you can obtain is through Dungeons, Raids and Trials and Missiles is one of those spells where you have to go through the Hildebrand Quest line to unlock Battle at Big Keep Trial just to learn missiles, even before that you have to do another trial called Battle at Big Bridge. Saying it is solo-able job is just a plain lie. If you were an existing player, it would be easy as you could have done it already but not for new players.
    (1)

  3. 10-09-2020 07:24 AM
    Reason
    post above already stated what i wanted to say.

  4. #283
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    Quote Originally Posted by TeraTyrantShadic View Post
    An example would be I spamming Sonic Boom or Abyssal Transfixion and that can slowly build up the job gauge and at Level 1 I can cast an OGCD Blue Mage spell like Feather Rain and it'll only deal a 220 potency DOT damage, however if I store it and build it up to Level 2 it'll start to deal 250 potency dot damage and it can go up to about Level 5. I mean the same could be applied to Level 5 Death, but instead of 5 it can be X where depending on the amount you store it'll affect levels with the multiple of that number, however it won't be available at level 1 so you can't use it and it'll be blanked out. When you reach to level 2, it starts off as Level 2 Death then 3, 4 and finally 5.

    I think they should consider a job gauge for it, Blue Mage with the ability to pick and choose spells is part of its identity but it can be balanced with not only potency of spells but also the Job Gauge can play a key part in balancing the job itself. I mean we have Job gauges nowadays and it is a key thing for most jobs. Elemental Gauge with the Enochain timer of 30 secs, Balance Gauge with Red Mage, Trance Gauge with Summoner and most of the spells' potency ranges from 650 - 750. I mean their strongest attacks/spells are locked behind the gauge itself.

    We can still have Blue Mage as it is with the option to pick and swap spells and learn from enemies, and if we let it become a normal job it'll be better as it can easily learn spells from groups and understandably we need to add in more spells for pre-15 level range and it can be done. There are at least 57 Unique spells in the areas near the starting city zones 27 AoE, 8 Buffs, 21 single target, 1 Utility (not including what we already have in game with the Blue Mage Spell book). Right now it lacks a lot of overworld spells and most of the spells you can obtain is through Dungeons, Raids and Trials and Missiles is one of those spells where you have to go through the Hildebrand Quest line to unlock Battle at Big Keep Trial just to learn missiles, even before that you have to do another trial called Battle at Big Bridge. Saying it is solo-able job is just a plain lie. If you were an existing player, it would be easy as you could have done it already but not for new players.
    that is actually a good usage of current job gauge system. and it is not unheard of for a job to have a unique skillset (blm has manashield/ward, rdm has vercure). that's why job comp exist. And if blue mage excels in skills variety, they could perhaps lower the potencies that way you can maybe run a 1Melee 1Ranged 2Caster comp with blue mage taking the mechanic usually meant for melee (just an example). we can make it like jack of all trades. perhaps it can be good for prog, or for speedrunning. you're not gonna use all the jobs on all the occassions/contents. blue mage as a normal job can totally happen had they work into it more.
    (0)
    The war, it wageth on.
    The storm, it rageth on.

  5. #284
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Volsungr View Post
    that is actually a good usage of current job gauge system. and it is not unheard of for a job to have a unique skillset (blm has manashield/ward, rdm has vercure). that's why job comp exist. And if blue mage excels in skills variety, they could perhaps lower the potencies that way you can maybe run a 1Melee 1Ranged 2Caster comp with blue mage taking the mechanic usually meant for melee (just an example). we can make it like jack of all trades. perhaps it can be good for prog, or for speedrunning. you're not gonna use all the jobs on all the occassions/contents. blue mage as a normal job can totally happen had they work into it more.
    I agree, that would make a good decision from a raider's point of view. The job gauge can be easily implemented even with the current skill system i think. And the game is kind of lacking in the Caster DPS department, with Red Mage falling out of meta because they deal too low of a dps, and Black Mage not having a raise skill, they really pale in comparison to Summoner who has both. And fortunately Blue Mage fits into the category of a Caster DPS that can both deal high DPS with a raise skill. It's just too bad we can't bring BLU into raids currently because of course job system.
    (0)

  6. #285
    Player
    Alysella's Avatar
    Join Date
    Dec 2014
    Posts
    51
    Character
    Alysella Sharpeyes
    World
    Tonberry
    Main Class
    Scholar Lv 80
    They can actually branch out blue mage to have physical and magical setups so it can actually fit in the recent party meta. Its better for them to try to make it to become a normal job and rebalance it instead of trying to make more blue mage contents only. Some adjustments are always required. Even the other jobs got balancing from time to time. So its possible if they really want to do it. They can add new battle systems to other classes in this expansion like white mage's lilies and other stuffs. So something unique for blue mage in entirely possible
    (0)

  7. #286
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Alysella View Post
    They can actually branch out blue mage to have physical and magical setups so it can actually fit in the recent party meta. Its better for them to try to make it to become a normal job and rebalance it instead of trying to make more blue mage contents only. Some adjustments are always required. Even the other jobs got balancing from time to time. So its possible if they really want to do it. They can add new battle systems to other classes in this expansion like white mage's lilies and other stuffs. So something unique for blue mage in entirely possible
    That would be a great idea! though for now i still sit with BLU just being a Caster DPS for the sake of simplicity, they can also make him a semi-melee dps(like reverse RDM), though with this they would have to bring back Scimitar from FFXI so they can fit in the melee role, iirc they currently also have a "physical" setup which includes physical buff and melee skill like the tonberry knife(i can't remember the exact name), so with some tweaks Blue Mage can even fit in as a melee, or even flex as both melee and caster dps.
    (0)

  8. #287
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    Quote Originally Posted by JiSH View Post
    That would be a great idea! though for now i still sit with BLU just being a Caster DPS for the sake of simplicity, they can also make him a semi-melee dps(like reverse RDM), though with this they would have to bring back Scimitar from FFXI so they can fit in the melee role, iirc they currently also have a "physical" setup which includes physical buff and melee skill like the tonberry knife(i can't remember the exact name), so with some tweaks Blue Mage can even fit in as a melee, or even flex as both melee and caster dps.
    it doesn't have to be exactly melee roles, like i said blue mage can be like jack of all trade dps. perhaps we can make some skills that hits harder the closer they are cast to target. afaik we also have Jkick as gap closer atm right? it'll work out too, of course jack of all trades is master of none, so perhaps you can't make them too strong, but the damage scale have quite the skill ceiling. kinda high skill high reward play, you can play it comfy and safe and deals decent dps, or go the extra mile and optimize it.
    (0)
    The war, it wageth on.
    The storm, it rageth on.

  9. #288
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Volsungr View Post
    it doesn't have to be exactly melee roles, like i said blue mage can be like jack of all trade dps. perhaps we can make some skills that hits harder the closer they are cast to target. afaik we also have Jkick as gap closer atm right? it'll work out too, of course jack of all trades is master of none, so perhaps you can't make them too strong, but the damage scale have quite the skill ceiling. kinda high skill high reward play, you can play it comfy and safe and deals decent dps, or go the extra mile and optimize it.
    I think with how segmented the current role system is(melee dps, ranged dps, caster dps), it'll be better to categorize a Blue Mage build into one of the roles, but i do agree that with how many options of skills that Blue Mage can get, they should be a high skill ceiling job, but then again with that there's a possibility that new players will shy away from the job, not to mention all the contents you have to do first before you get the Blue Skills.
    (0)

  10. #289
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by JiSH View Post
    I think with how segmented the current role system is(melee dps, ranged dps, caster dps), it'll be better to categorize a Blue Mage build into one of the roles, but i do agree that with how many options of skills that Blue Mage can get, they should be a high skill ceiling job, but then again with that there's a possibility that new players will shy away from the job, not to mention all the contents you have to do first before you get the Blue Skills.
    i think what the poster means was the skill ceiling made to be high because the possibilities are vast, but it doesn't mean by just playing regularly you deal bad dps. it's more like if you really REALLY do the math on potency you can be better than average player, but the difference between each blue shouldn't be huge as to create a gap. of course you still need to do proper rotation to deal decent damage, imho paladin and monk are one of those kind of jobs. at a glance it's as simple as pressing the button that light up, but to be able to dish out more than average dps, you need to plan ahead, etcetera.
    (0)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  11. #290
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Mariel_Crystallie View Post
    i think what the poster means was the skill ceiling made to be high because the possibilities are vast, but it doesn't mean by just playing regularly you deal bad dps. it's more like if you really REALLY do the math on potency you can be better than average player, but the difference between each blue shouldn't be huge as to create a gap. of course you still need to do proper rotation to deal decent damage, imho paladin and monk are one of those kind of jobs. at a glance it's as simple as pressing the button that light up, but to be able to dish out more than average dps, you need to plan ahead, etcetera.
    yeah this is what i meant, current blue mage at level 60 can have so much of a complex varieties of opener and reopener using whistle, waxing(?) nocturne, and the off-guard placement in your rotation. but this is mostly all blumage, what i want to see is how good it sync out with the rest of party with a different composition. like let's say, if your team has red mage/monk, you can instead opt to use kaztrahl/abyssal transfixion since it deals physical damage. and perhaps how to squeeze your ogcds inside trick attack window, etcetera. It's really fun to think about the comps synergy.
    (0)
    The war, it wageth on.
    The storm, it rageth on.

  12. 10-09-2020 02:27 PM

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