Quote Originally Posted by TeraTyrantShadic View Post
An example would be I spamming Sonic Boom or Abyssal Transfixion and that can slowly build up the job gauge and at Level 1 I can cast an OGCD Blue Mage spell like Feather Rain and it'll only deal a 220 potency DOT damage, however if I store it and build it up to Level 2 it'll start to deal 250 potency dot damage and it can go up to about Level 5. I mean the same could be applied to Level 5 Death, but instead of 5 it can be X where depending on the amount you store it'll affect levels with the multiple of that number, however it won't be available at level 1 so you can't use it and it'll be blanked out. When you reach to level 2, it starts off as Level 2 Death then 3, 4 and finally 5.

I think they should consider a job gauge for it, Blue Mage with the ability to pick and choose spells is part of its identity but it can be balanced with not only potency of spells but also the Job Gauge can play a key part in balancing the job itself. I mean we have Job gauges nowadays and it is a key thing for most jobs. Elemental Gauge with the Enochain timer of 30 secs, Balance Gauge with Red Mage, Trance Gauge with Summoner and most of the spells' potency ranges from 650 - 750. I mean their strongest attacks/spells are locked behind the gauge itself.

We can still have Blue Mage as it is with the option to pick and swap spells and learn from enemies, and if we let it become a normal job it'll be better as it can easily learn spells from groups and understandably we need to add in more spells for pre-15 level range and it can be done. There are at least 57 Unique spells in the areas near the starting city zones 27 AoE, 8 Buffs, 21 single target, 1 Utility (not including what we already have in game with the Blue Mage Spell book). Right now it lacks a lot of overworld spells and most of the spells you can obtain is through Dungeons, Raids and Trials and Missiles is one of those spells where you have to go through the Hildebrand Quest line to unlock Battle at Big Keep Trial just to learn missiles, even before that you have to do another trial called Battle at Big Bridge. Saying it is solo-able job is just a plain lie. If you were an existing player, it would be easy as you could have done it already but not for new players.
that is actually a good usage of current job gauge system. and it is not unheard of for a job to have a unique skillset (blm has manashield/ward, rdm has vercure). that's why job comp exist. And if blue mage excels in skills variety, they could perhaps lower the potencies that way you can maybe run a 1Melee 1Ranged 2Caster comp with blue mage taking the mechanic usually meant for melee (just an example). we can make it like jack of all trades. perhaps it can be good for prog, or for speedrunning. you're not gonna use all the jobs on all the occassions/contents. blue mage as a normal job can totally happen had they work into it more.