I'd say hit 'publish' anyway. Our resident Necro would probably have something sneaky to say, or blame ff16 for why things arent perfect in this game.With all the blue necro threads recently I'm almost charged enough to finish my blue thread lol, just kind of sitting in a few pieces in drafts XD . . Just lying there since I felt did we really need another salty blue thread- but like... if it's going to be all blue because of our resident necromancer(s) then.. lol eh.., and especially since mine would be like a cry for a redesign attempt with much personal bias (hopes / dreams / opinions mixed with only some facts - so basically some real pipe dreams lol), with an attack of the titan wall of text (and a few pictures!).. so like for 4 people to read, 2 to finish, 1 to like, and the other to post some meme photo.
'Making a separate version for everything will solve all our problems with Limited Jobs.' No, it doesn't if anything it'll make this more complicated. I mean for a ranking board? It can work since we have ranking boards with specific categories but I doubt that can be applied to just about anything. I mean it would more time efficient to just implement it all into one system rather than 2 separate systems.Not if they make a separate ranking board for Blue Mages. For example, they can make it a solo only experience and there you'll have the challenge. I suppose they would have an easier time soloing than any other job, but still harder than the average group run, I suppose.
It would, but Blue Mage is already a separate system in itself, so in the end I don't see it making more complicated than it already is... And isn't like new players are starting with Blue Mage right off the bat.'Making a separate version for everything will solve all our problems with Limited Jobs.' No, it doesn't if anything it'll make this more complicated. I mean for a ranking board? It can work since we have ranking boards with specific categories but I doubt that can be applied to just about anything. I mean it would more time efficient to just implement it all into one system rather than 2 separate systems.
It would be complicated when we have to add in more different roulette, that does different things with only specific requirement and really we already have enough roulette to deal with. Adding another one wouldn't do it any favors not just that it contradicts with the Limited Job system where it cannot participate in roulette. So it is better off as a Normal Job, plus it'll be an easier time learning spells because who would use a roulette meant for Limited Job especially for Blue Mage, where most of your spells are form specific trials, dungeons and raids. You're better off selecting a specific dungeon for that spell and because the content is limited the rewards you get are lackluster. Hence why it should become a normal job.
If we were to assume we remove the 'Clear Main Story Ultima Weapon' objective then yes, however they still have to pick out the initial ARR classes and not just that but they have to get up to Level 15 to access Limsa Lominsa. Even if your starting city is Limsa Lominsa, you still need to be able to get to the quest marker near Moraby Drydocks and people will be at level 10 with their initial class (If people feel ballsy enough then At best level 5, if they can avoid the enemies). If we're going by normal leveling standards as well which is no exp gain boost (Which is what limited Job provides), that would be more beneficial as it provides more chances for players to figure where to get each skill as soon as possible while leveling before continuing the Main Story Quest line.
my gripe with current situation where blue mage is a limited job is that (i feel like) they're basically eating up budget allocations by making separate content everytime. had they make it normal job they only need to do some big updates once every expansion. Granted the system of blue mage itself is unique and you need to gather monster skills but nothing you can't tweak to accomodate it being a normal job. that way everyone is happy.
I feel that they can make Blue a regular job, while making is so that we can still "gather skills" via job quest, and scale it in the way like how RDM uses both white and black magic.
I saw in another thread that by making BLU a limited job, there will be other limited job, which is a good point, with how much resources they put into BLU, they should just make it into a normal job instead.
While balancing a job might be hard, i think allocating the current resources from making all the BLU contents to balancing the job as a normal job is feasible.
i think even with collecting skills in open area (since i think that's the appeal of bluemage itself) they can definitely tune it so it can be used as normal job. the way they set certain skills to have shared cooldowns can be spread to more skills and make it more balanced BLU. or let's say they have a set of GCD skills, and they have x numbers of OGCD slot that can be customized to pick your own monster skills of choice. there's a lot of way i think BLU can be made a normal job which is less hassle than it currently is.
The war, it wageth on.
The storm, it rageth on.
for the skill learning part i think they can just make it tied to the Job Quests like the other jobs, they can make a story where we have to learn a skills by killing a mob in the job quest, not only it lessen the time sink you have to commit to learning new skills, it simplify the whole thing, it might be not ideal for the current BLU fans, but it's a doable idea.i think even with collecting skills in open area (since i think that's the appeal of bluemage itself) they can definitely tune it so it can be used as normal job. the way they set certain skills to have shared cooldowns can be spread to more skills and make it more balanced BLU. or let's say they have a set of GCD skills, and they have x numbers of OGCD slot that can be customized to pick your own monster skills of choice. there's a lot of way i think BLU can be made a normal job which is less hassle than it currently is.
i guess that works too, just make it longer or something so that we can learn 3-4 skills in one go, then we can just slot the one we needs. maybe make a different effect like dots like garuda/gap closer like jkick for 1 slot, and we can only pick 1. slot unlocked every 5 level/ every time we do job quests. so much idea.for the skill learning part i think they can just make it tied to the Job Quests like the other jobs, they can make a story where we have to learn a skills by killing a mob in the job quest, not only it lessen the time sink you have to commit to learning new skills, it simplify the whole thing, it might be not ideal for the current BLU fans, but it's a doable idea.
The war, it wageth on.
The storm, it rageth on.
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