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  1. #1
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Alysella View Post
    They can actually branch out blue mage to have physical and magical setups so it can actually fit in the recent party meta. Its better for them to try to make it to become a normal job and rebalance it instead of trying to make more blue mage contents only. Some adjustments are always required. Even the other jobs got balancing from time to time. So its possible if they really want to do it. They can add new battle systems to other classes in this expansion like white mage's lilies and other stuffs. So something unique for blue mage in entirely possible
    That would be a great idea! though for now i still sit with BLU just being a Caster DPS for the sake of simplicity, they can also make him a semi-melee dps(like reverse RDM), though with this they would have to bring back Scimitar from FFXI so they can fit in the melee role, iirc they currently also have a "physical" setup which includes physical buff and melee skill like the tonberry knife(i can't remember the exact name), so with some tweaks Blue Mage can even fit in as a melee, or even flex as both melee and caster dps.
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  2. #2
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    Quote Originally Posted by JiSH View Post
    That would be a great idea! though for now i still sit with BLU just being a Caster DPS for the sake of simplicity, they can also make him a semi-melee dps(like reverse RDM), though with this they would have to bring back Scimitar from FFXI so they can fit in the melee role, iirc they currently also have a "physical" setup which includes physical buff and melee skill like the tonberry knife(i can't remember the exact name), so with some tweaks Blue Mage can even fit in as a melee, or even flex as both melee and caster dps.
    it doesn't have to be exactly melee roles, like i said blue mage can be like jack of all trade dps. perhaps we can make some skills that hits harder the closer they are cast to target. afaik we also have Jkick as gap closer atm right? it'll work out too, of course jack of all trades is master of none, so perhaps you can't make them too strong, but the damage scale have quite the skill ceiling. kinda high skill high reward play, you can play it comfy and safe and deals decent dps, or go the extra mile and optimize it.
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    The war, it wageth on.
    The storm, it rageth on.

  3. #3
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Volsungr View Post
    it doesn't have to be exactly melee roles, like i said blue mage can be like jack of all trade dps. perhaps we can make some skills that hits harder the closer they are cast to target. afaik we also have Jkick as gap closer atm right? it'll work out too, of course jack of all trades is master of none, so perhaps you can't make them too strong, but the damage scale have quite the skill ceiling. kinda high skill high reward play, you can play it comfy and safe and deals decent dps, or go the extra mile and optimize it.
    I think with how segmented the current role system is(melee dps, ranged dps, caster dps), it'll be better to categorize a Blue Mage build into one of the roles, but i do agree that with how many options of skills that Blue Mage can get, they should be a high skill ceiling job, but then again with that there's a possibility that new players will shy away from the job, not to mention all the contents you have to do first before you get the Blue Skills.
    (0)

  4. #4
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by JiSH View Post
    I think with how segmented the current role system is(melee dps, ranged dps, caster dps), it'll be better to categorize a Blue Mage build into one of the roles, but i do agree that with how many options of skills that Blue Mage can get, they should be a high skill ceiling job, but then again with that there's a possibility that new players will shy away from the job, not to mention all the contents you have to do first before you get the Blue Skills.
    i think what the poster means was the skill ceiling made to be high because the possibilities are vast, but it doesn't mean by just playing regularly you deal bad dps. it's more like if you really REALLY do the math on potency you can be better than average player, but the difference between each blue shouldn't be huge as to create a gap. of course you still need to do proper rotation to deal decent damage, imho paladin and monk are one of those kind of jobs. at a glance it's as simple as pressing the button that light up, but to be able to dish out more than average dps, you need to plan ahead, etcetera.
    (0)
    Mariel Crystallie & Amariel Crystallie & Mariel Celestine

  5. #5
    Player
    Volsungr's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Halua Volsungavesta
    World
    Tonberry
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Mariel_Crystallie View Post
    i think what the poster means was the skill ceiling made to be high because the possibilities are vast, but it doesn't mean by just playing regularly you deal bad dps. it's more like if you really REALLY do the math on potency you can be better than average player, but the difference between each blue shouldn't be huge as to create a gap. of course you still need to do proper rotation to deal decent damage, imho paladin and monk are one of those kind of jobs. at a glance it's as simple as pressing the button that light up, but to be able to dish out more than average dps, you need to plan ahead, etcetera.
    yeah this is what i meant, current blue mage at level 60 can have so much of a complex varieties of opener and reopener using whistle, waxing(?) nocturne, and the off-guard placement in your rotation. but this is mostly all blumage, what i want to see is how good it sync out with the rest of party with a different composition. like let's say, if your team has red mage/monk, you can instead opt to use kaztrahl/abyssal transfixion since it deals physical damage. and perhaps how to squeeze your ogcds inside trick attack window, etcetera. It's really fun to think about the comps synergy.
    (0)
    The war, it wageth on.
    The storm, it rageth on.

  6. 10-09-2020 02:27 PM

  7. #7
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Volsungr View Post
    yeah this is what i meant, current blue mage at level 60 can have so much of a complex varieties of opener and reopener using whistle, waxing(?) nocturne, and the off-guard placement in your rotation. but this is mostly all blumage, what i want to see is how good it sync out with the rest of party with a different composition. like let's say, if your team has red mage/monk, you can instead opt to use kaztrahl/abyssal transfixion since it deals physical damage. and perhaps how to squeeze your ogcds inside trick attack window, etcetera. It's really fun to think about the comps synergy.
    i think if you want Blue Mage to be a normal job, we can't have all the current "trick attacks" that Blue Mage have right now, cause it's just very overpowered that a single Blue Mage can do a lot of type of invulnerability skill, that's why back to my point before i think it's a good idea to separate "caster Blue Mage" and "physical Blue Mage" in role archetypes, or maybe just nerf or disable some of the skills completely. I do think it's interesting to see how a lot of these skills do in a non-all-blue party comp, but with how streamlined the other jobs are i think we need a lot more balancing into that instead of just importing Blue Mage as it is.

    i think it'll also be interesting if they add in a 1-2-3 combo instead of just spam 1 skill-OGCD though, with that many skills in their arsenal it seems like a waste that you only use Sonic Boom(?) as your main dps, it'll also make BLU more unique as the other casters doesn't have 1-2-3 combo.
    (0)
    Last edited by JiSH; 10-09-2020 at 02:51 PM. Reason: combined two posts into one

  8. #8
    Player
    Mariel_Crystallie's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    136
    Character
    Mariel Crystallie
    World
    Tonberry
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by JiSH View Post
    i think if you want Blue Mage to be a normal job, we can't have all the current "trick attacks" that Blue Mage have right now, cause it's just very overpowered that a single Blue Mage can do a lot of type of invulnerability skill, that's why back to my point before i think it's a good idea to separate "caster Blue Mage" and "physical Blue Mage" in role archetypes, or maybe just nerf or disable some of the skills completely. I do think it's interesting to see how a lot of these skills do in a non-all-blue party comp, but with how streamlined the other jobs are i think we need a lot more balancing into that instead of just importing Blue Mage as it is.

    i think it'll also be interesting if they add in a 1-2-3 combo instead of just spam 1 skill-OGCD though, with that many skills in their arsenal it seems like a waste that you only use Sonic Boom(?) as your main dps, it'll also make BLU more unique as the other casters doesn't have 1-2-3 combo.
    i have to disagree with the first highlight, SE tends to class their job into 2 category, the pure dps like samurai and blm, and the.. rest, i guess. even monk who is really strong right now has brotherhood. i think if we're still talking how Blue mage is to be designed as Jack of all trades, it will fall into the 2nd category. devotion is 5%, off-guard is also 5%, only difference is 1 a buff and 1 is debuff. so unless we want to make blue mage a pure dps, i suggest we keep the off guard intact.
    unless...
    we give blue mage another branching here? to be either pure or synergy build? nah that's taking too far. :^)

    second highlight, i agree that it'll definitely brings a fresh air to the scene. We have combo based range (mch) and proc based range (dnc), we have proc based caster like (rdm), so it's only fair that we add a combo-based caster as well, and blue mage might as well be it were it not limited.
    (1)

  9. #9
    Player
    Alysella's Avatar
    Join Date
    Dec 2014
    Posts
    51
    Character
    Alysella Sharpeyes
    World
    Tonberry
    Main Class
    Scholar Lv 80
    They still need to rethink about how the role actually works for blue mage because its so diverse. If it can be a tank , a healer and a dps then it will be very hard to rebalance since some roles require unique skills like tanks with immunity , healers with instant heal etc. To be able to compete with that , blue mage need the equivalent skills of specific roles
    (1)

  10. #10
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Alysella View Post
    They still need to rethink about how the role actually works for blue mage because its so diverse. If it can be a tank , a healer and a dps then it will be very hard to rebalance since some roles require unique skills like tanks with immunity , healers with instant heal etc. To be able to compete with that , blue mage need the equivalent skills of specific roles
    Which is why the developers have to add in more spells, what we have right now isn't enough as it only focus a lot on the DPS side of things. We need more skills relevant to Tanking and Healing roles, and maybe they need to add not just 20 spells but over 40-60 spells to accommodate low level spell obtainment for low level duty participation with basic set of skills for each role and then new ones for the high end duties as well as past max cap content. If we also want to make it balance to the point where one spell only works in 1 role. They have already done that with Astrologian where depending their the sect (Diurnal and Nocturnal) you have chosen, Aspected Benefic and Aspected Helios changes. If Diurnal these 2 spells will have a regen effect added to it, if nocturnal they will instead act as a shield like scholar's Adloquium. Aetherial Mimicry has already done that with certain Blue Mage spells, though only for a few spells. Which means they need to add more spells that are more in tune to the roles necessary.
    (0)