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  1. #11
    Player
    JiSH's Avatar
    Join Date
    Jun 2019
    Posts
    48
    Character
    Camouix Nidhogandr
    World
    Kujata
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Volsungr View Post
    yeah this is what i meant, current blue mage at level 60 can have so much of a complex varieties of opener and reopener using whistle, waxing(?) nocturne, and the off-guard placement in your rotation. but this is mostly all blumage, what i want to see is how good it sync out with the rest of party with a different composition. like let's say, if your team has red mage/monk, you can instead opt to use kaztrahl/abyssal transfixion since it deals physical damage. and perhaps how to squeeze your ogcds inside trick attack window, etcetera. It's really fun to think about the comps synergy.
    i think if you want Blue Mage to be a normal job, we can't have all the current "trick attacks" that Blue Mage have right now, cause it's just very overpowered that a single Blue Mage can do a lot of type of invulnerability skill, that's why back to my point before i think it's a good idea to separate "caster Blue Mage" and "physical Blue Mage" in role archetypes, or maybe just nerf or disable some of the skills completely. I do think it's interesting to see how a lot of these skills do in a non-all-blue party comp, but with how streamlined the other jobs are i think we need a lot more balancing into that instead of just importing Blue Mage as it is.

    i think it'll also be interesting if they add in a 1-2-3 combo instead of just spam 1 skill-OGCD though, with that many skills in their arsenal it seems like a waste that you only use Sonic Boom(?) as your main dps, it'll also make BLU more unique as the other casters doesn't have 1-2-3 combo.
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    Last edited by JiSH; 10-09-2020 at 02:51 PM. Reason: combined two posts into one