Page 9 of 22 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 216

Thread: Next Jobs

  1. #81
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MirronTulaxia View Post
    Ah. I think it depends on how they approach it still. Again if they can’t do it right there isn’t much point in including it either. I’m not sure why people are so opposed to something not a Geomancer having a different name. Call it a Terramanter or some such. It’s what 1.0 did after all, to some it’s what Astrologian is to Time Mage. It’s just a simpler solution all around. If you don’t care about the jobs history then there isn’t any reason to care about the name used. *shrugs* But Yoshida is welcome to do whatever, not like I can control him. It simply makes no sense to me.
    Look at the "terrain" abilities we have already in game, and the amount of rage that is induced when things are moved out of them. People not standing in healer circles, tanks moving things out of dps circles, placing tank circles in a non opportune spot, etc. It's not the end of the world but it is quite irritating. Imagine if your whole kit was centered on Earthly Star as an Ast, and 3 of your 4 dps decided to not stand in it. You'd be a waste of a party slot. I don't think they are going to make a class focused on relying on other people in order for it to perform.

    I really can't think of a trinity style mmo that has employed the use of something like that and it work out. I mean this is all speculation, and you're entitled to wanting a terrain mage as much as other people are entitled to a necromancer healer. I just haven't seen it work out in the 17 years I have been playing mmo's, and 14 is NOT the one that is gonna try and push the envelope. They have their system and they like it.

    I don't know why they would go to all of the trouble of adding Kyokohu in 4.0, adding Swallow's Compass in 4.3 (a year later), bring back Kyokohu as a Geomancer in 5.0 just to scrap the name Geomancer and add a "Terramanter". Talk about the speculative blue balls that would induce. That is just a lot of buildup after Yoshi told us he had an eastern caster, give us all of that and then be like "Gotcha , Terramanter it is".
    (1)
    Last edited by BasicBlake; 07-21-2020 at 05:03 AM.

  2. #82
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by BasicBlake View Post
    Look at the "terrain" abilities we have already in game, and the amount of rage that is induced when things are moved out of them. People not standing in healer circles, tanks moving things out of dps circles, placing tank circles in a non opportune spot, etc. It's not the end of the world but it is quite irritating. Imagine if your whole kit was centered on Earthly Star as an Ast, and 3 of your 4 dps decided to not stand in it. You'd be a waste of a party slot. I don't think they are going to make a class focused on relying on other people in order for it to perform.

    I really can't think of a trinity style mmo that has employed the use of something like that and it work out. I mean this is all speculation, and you're entitled to wanting a terrain mage as much as other people are entitled to a necromancer healer. I just haven't seen it work out in the 17 years I have been playing mmo's, and 14 is NOT the one that is gonna try and push the envelope. They have their system and they like it.
    I’m more inclined to say terrain would be one aspect of its kit. Like if you Mixed different Qi, you would get Terrain that produces varying effects. Another aspect of Geomancy is their position relative to the target, or their positioning relative to a cardinal direction. Unlike Astrologian’s buffs which relies on RNG drawing, a Geomancer would buff something relative to its position. Because you don’t always get to decide where you’re going to stand, you will see varying results of this during the course of a battle.

    Then there is the aspect of barriers. We learned that all 3 elements in harmony will produce powerful barriers.

    These are just some of the aspects that would make up a Geomancer.

    A Geomancer would pretty much be about decorating the battlefield and standing in an optimal location. I would not be surprised if they reprised Luopans as a field totem to facilitate this.
    (0)
    Last edited by AceofRains; 07-21-2020 at 05:18 AM.

  3. #83
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AceofRains View Post
    I’m more inclined to say terrain would be one aspect of its kit. Like if you Mixed different Qi, you would get Terrain that produces varying effects. Another aspect of Geomancy is their position relative to the target, or their positioning relative to a cardinal direction. Unlike Astrologian’s buffs which relies on RNG drawing, a Geomancer would buff something relative to its position. Because you don’t always get to decide where you’re going to stand, you will see varying results of this during the course of a battle.

    Then there is the aspect of barriers. We learned that all 3 elements in harmony will produce powerful barriers.

    These are just some of the aspects that would make up a Geomancer.

    A Geomancer would pretty much be about decorating the battlefield and standing in an optimal location.
    That was one underutilized aspect of Geomancer from 11 for its dps capabilities though. It hasn’t shown up in any others, and in this type of mmo that is going to be very hard to implement. It’s also why I don’t think Yoshi will be adding the -ra line of Geomancer exclusive spell casting there it’s always aoe and centered on you. It just wouldn’t fit in this type of game.

    I don’t think making a caster that needs to stand in front of the boss or anything of the sort is a good idea. You’re going to get cleaved.

    I would say the Malediction line of spells is probably more in line with what we will get, considering they are the latest release.
    (0)
    Last edited by BasicBlake; 07-21-2020 at 05:22 AM.

  4. #84
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by BasicBlake View Post
    That was one underutilized aspect of Geomancer from 11 for its dps capabilities though. It hasn’t shown up in any others, and in this type of mmo that is going to be very hard to implement.

    I don’t think making a caster that needs to stand in front of the boss or anything of the sort is a good idea. You’re going to get cleaved.

    I would say the Malediction line of spells is probably more in line with what we will get, considering they are the latest release.
    Luopans to facilitate***. Feng Shui will assuredly be the focus of this job. I can’t say how they’ll do it, but I can imagine what aspects might be involved.

    The design of a job is not all about “well that’s not how ff3’s geo did it.” It’s really about making something fun and thematically entertaining. Feng Shui is the theme, not just Terrain.
    (0)
    Last edited by AceofRains; 07-21-2020 at 05:27 AM.

  5. #85
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AceofRains View Post
    Luopans to facilitate***. Feng Shui will assuredly be the focus of this job. I can’t say how they’ll do it, but I can imagine what aspects might be involved.
    No one is disputing the Feng Shui. Everything in the game and lore book agrees with that. But having to stand North/South/East/West would be a terrible idea to add.

    Also we have nothing about Loupans in game. They have been adding stuff for 3 years now. I feel like if we were going to be getting Loupans like 11 they would have been in Swallow’s Compass, the lore book or at the very least those placeholder Ast quests.
    (0)
    Last edited by BasicBlake; 07-21-2020 at 05:33 AM.

  6. #86
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by BasicBlake View Post
    No one is disputing the Feng Shui. Everything in the game and lore book agrees with that. But having to stand North/South/East/West would be a terrible idea to add.
    Positioning being relevant doesn’t mean you’re going to be standing in front of the boss, nobody is disputing that either.. It could refer to the Luopans position, or be akin to the positional requirements that some jobs do feature. Like, positioning in front of an enemy could easily be made to benefit you specifically during solo play. So, no denying that doesn’t hold up.

    Though not yet mentioned by name, it’s worth noting that Luopan IS THE COMPASS.
    (0)
    Last edited by AceofRains; 07-21-2020 at 05:35 AM.

  7. #87
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AceofRains View Post
    Positioning being relevant doesn’t mean you’re going to be standing in front of the boss, nobody is disputing that either.. It could refer to the Luopans position, or be akin to the positional requirements that some jobs do feature. Like, positioning in front of an enemy could easily be made to benefit you specifically during solo play. So, no denying that doesn’t hold up.

    Though not yet mentioned by name, it’s worth noting that Luopan IS THE COMPASS.
    I really wouldn’t put my money on that to be honest. This is just a renamed version of what other people want for placing terrain. It would be a class requiring all other party members to utilize it 100% for it to be useful outside of a cool down.

    Between the design teams dislike of pet class balancing and targeted aoe abilities, you pretty much just described their worst nightmare of implementation.
    (0)

  8. #88
    Player
    SeikishiYuuki's Avatar
    Join Date
    May 2020
    Posts
    50
    Character
    Seikishi Yuukimaru
    World
    Leviathan
    Main Class
    Paladin Lv 80
    Quote Originally Posted by AceofRains View Post
    Positioning being relevant doesn’t mean you’re going to be standing in front of the boss, nobody is disputing that either.. It could refer to the Luopans position, or be akin to the positional requirements that some jobs do feature. Like, positioning in front of an enemy could easily be made to benefit you specifically during solo play. So, no denying that doesn’t hold up.

    Though not yet mentioned by name, it’s worth noting that Luopan IS THE COMPASS.
    I'm curious, how would this work in a fight like Savage or Ultimates? Where bosses frequently reposition or ppl need to regularly be moving to different parts of the arena to handle mechanics?
    (1)

  9. #89
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SeikishiYuuki View Post
    I'm curious, how would this work in a fight like Savage or Ultimates? Where bosses frequently reposition or ppl need to regularly be moving to different parts of the arena to handle mechanics?
    Easy, you only play it in Expert roulette.
    (0)

  10. #90
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by SeikishiYuuki View Post
    I'm curious, how would this work in a fight like Savage or Ultimates? Where bosses frequently reposition or ppl need to regularly be moving to different parts of the arena to handle mechanics?
    I don’t know, why don’t you ask the jobs that have positional requirements.

    But then again, positional impact would be different from positional requirement. Like small effects change that doesn’t break what you intend to do.
    (1)

Page 9 of 22 FirstFirst ... 7 8 9 10 11 19 ... LastLast

Tags for this Thread