Quote Originally Posted by Sylve View Post
So what you're telling me is that in a perfectly optimized run, with members of your static with whom you play regularly and have full trust in are able to power your way through a dungeon that you are fifty item levels overgeared for with oGCDs.

Its almost like being grossly overgeared for content reduces the Healing requirements to a negligible level. Whodathunkit.

Also, when i speak of constant party damage not on a clock/timer, I mean it exactly as i wrote it. Constant. Yet somehow everyone here automatically goes to the stupid extreme of assuming the request is for the boss to basically randomly Tank buster someone in the party.
Constant, mid level damage that will be fatal if left alone long enough that happens with enough frequency that oGCDs and cooldowns will not be enough by themselves is what I'm after.

One other thing that I badly want for SE to give us is a built-in <tt> effect on Healer damage buttons. Being able to nuke the boss while scrolling the party list is a godsend that currently requires macros and their associated penalties.
That alone would assist in getting some Healers to feel more comfortable throwing the odd DPS spell out.
Constant damage is a terrible idea, if only because not every healer class is designed to handle it. SCH is screwed in situations where they need to spam GCDs. They're expensive and inefficient, hence why it's better to use oGCDs unless you absolutely need to GCD heal, you'd have to completely change that class if you were to swap to such a model. Even in unoptimized runs, where I've had window lickers, I could find time to DPS. Unless the other members were literally running into orange circles on purpose and collecting vuln stacks like they were trading cards, there is plenty of time to DPS if you know your kit and you know that people don't need every booboo kissed away.