Quote Originally Posted by EaMett View Post
snip
So what you're telling me is that in a perfectly optimized run, with members of your static with whom you play regularly and have full trust in are able to power your way through a dungeon that you are fifty item levels overgeared for with oGCDs.

Its almost like being grossly overgeared for content reduces the Healing requirements to a negligible level. Whodathunkit.

Also, when i speak of constant party damage not on a clock/timer, I mean it exactly as i wrote it. Constant. Yet somehow everyone here automatically goes to the stupid extreme of assuming the request is for the boss to basically randomly Tank buster someone in the party.
Constant, mid level damage that will be fatal if left alone long enough that happens with enough frequency that oGCDs and cooldowns will not be enough by themselves is what I'm after.

One other thing that I badly want for SE to give us is a built-in <tt> effect on Healer damage buttons. Being able to nuke the boss while scrolling the party list is a godsend that currently requires macros and their associated penalties.
That alone would assist in getting some Healers to feel more comfortable throwing the odd DPS spell out.