Page 11 of 33 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 330
  1. #101
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sylve View Post
    In terms of sheer healing output, One healer has both the MP staying power and the raw healing to solo heal Full Parties.
    Try to solo heal it and see how the proportion of Healing vs DPS changes.
    You should note that solo healing savage requires not only the healer to know exactly what he does but also the entire group. In some mechanical constellations, you only get 1-2 GCDs of time to cast and bring people back up, even a little avoidable damage / stack = dead people.

    For the majority of groups, esp learning groups, both healers are required. Not always but most certainly in these dicey situations in which mechanics overlap.

    I do agree that the whole system of "oh look the bosses ability lines up with my cooldown" does get a bit old. There is pretty much close to 0 improvisation required in Ff-XIVs raid encounters. Unless people make mistakes. I always felt that this time is most interesting as a healer.
    Can you save butts by quick thinking and correct reactions? Will we recover and still kill it?

    Alas, more and more mechanics are instagibs and the normal phase unavoidable damage is pretty low even in most savage encounters, leaving little room for any healer to save the day. ._.
    (2)

  2. #102
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Sylve View Post
    Heh. Thats why the best way forward is gradual changes to boss mechanics. Random hit here, random hit there and just slooooowly introduce it as a thing that appears more and more frequently in future updates.
    Sounds miserable to me. I hate RNG with a passion, I'd rather not have my parse/clear be up to whether or not the boss decides to screw me over by just "lmao punch the monk right before a raidwide"
    (9)

  3. #103
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Don't you actually need healers to deal damage to clear Savages? I feel like if they didn't at all then enrages would always occur.

    I'm a fan of healers actually doing something in dungeons/trials/alliance raids. Nothing is more annoying to me than a healer who stands still. Additional annoyance if they stand still and can't even heal well.
    (5)

  4. #104
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nedkel View Post
    Are you watching youtube on the second screen when running a duty? Because thats virtually the only thing that comes to my mind when i see a healer wanting to heal only in this game.
    Without dpsing you are standing idle for half of the time or overhealing 200%, why?
    At no point did I say I didn't DPS, I do and I hate it, I said I want to be healing. I'd rather be kept busy with that than doing dmg. I hate the fact I'm supposed to spend more of my time Role playing as a DPS than as playing the role I signed up for, but thanks for for assuming.
    (0)
    Last edited by BlitzAceRush; 05-15-2020 at 02:31 AM.

  5. #105
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Sylve View Post
    Heh. Thats why the best way forward is gradual changes to boss mechanics. Random hit here, random hit there and just slooooowly introduce it as a thing that appears more and more frequently in future updates.

    Again, I think that's already in the works with the Grand cosmos. Though I still think they should add more mechanics common to bossfights like Vuln stacks and such as well. Make the healers real paranoid.
    (0)

  6. #106
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Billythepancake View Post
    Sounds miserable to me. I hate RNG with a passion, I'd rather not have my parse/clear be up to whether or not the boss decides to screw me over by just "lmao punch the monk right before a raidwide"
    I already addressed that with the following line in the original suggestion:

    Quote Originally Posted by Sylve View Post
    It'd be fine to keep some of the scripted damage since fights need to be learnable and not subject to RNG wombo combos
    Even something as light as a Raidwide wont be used for 5~ seconds after using a random damage shot on the party would both prevent wombo combos and also, over time, cause cooldowns to no longer perfectly align with every hit that the party takes.

    Your Healer would be responsible for topping you up before a raidwide KOs the aforementioned Monk. God forbid a Healer have to pay attention and spend some GCDs to make sure no one is in danger.

    I want Healers to respond dynamically in a fight, not on a timer with an alarm bell that rings every 45 seconds and politely requests that the resident WHM press their Assize button.
    (4)

  7. #107
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Again, I think that's already in the works with the Grand cosmos. Though I still think they should add more mechanics common to bossfights like Vuln stacks and such as well. Make the healers real paranoid.
    Technically true for Malikah's Well too. The second boss does two tank busters almost back to back, and the third one doesn't even have one so the damage is more "random".

    Honestly, I'm all in for more rng-based fights, as in, let the bosses have a set of skills which they use in no particular order - it'd take away the monotony of tank buster > aoe > mechanic A > aoe/adds > mechanic B > tank buster > mechanic A> ...rinse and repeat until dead.
    (1)

  8. #108
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sylve View Post
    Heh. Thats why the best way forward is gradual changes to boss mechanics. Random hit here, random hit there and just slooooowly introduce it as a thing that appears more and more frequently in future updates.
    A big problem with that idea is when you go back to old content, you would be left with the same boring healing we're now. A change to the healing would require a total rework of all the fights of the game which to put it simply is not something viable resource-wise and in the end healers would always want to squeez the damage, no matter how hard something hits, no matter how little damage you do a good healer would always want to be useful and therefore deal damage, on top of that the devs would have to rework the healing jobs entirely since at is right now heals are only "press a button and hp will go instantly/gradually up" and that system would not work in healing intensive scenarios due to the lack of depth.

    So basically you would need to rework both the fights and the healers for the entire game to make it viable, something that if the devs value their time and money shoudn't do.

    And honestly as someone who likes the "strategic" side of healers, planning resources to use them efectively and feeling that I control the pace of the damage and I'm not just simply closing the holes of a sinking boat I must say that I hate that idea a lot and would make healers extremely same to an stereotipe that other games already provide but better
    (5)
    Last edited by WaxSw; 05-15-2020 at 03:06 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  9. #109
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sylve View Post
    Even something as light as a Raidwide wont be used for 5~ seconds after using a random damage shot on the party would both prevent wombo combos and also, over time, cause cooldowns to no longer perfectly align with every hit that the party takes.
    I think what they're trying to say is that RNG stuff like that severely limits the encounter design. A lot of rules would have to be placed on that random damage aspect so it doesn't interfere with other mechanics. Else you get fights similar to T1's Caduceus where all it does is tank buster occasionally and spit poison at random players. At that point, it just turns into predictable damage and we're back to square one.

    Quote Originally Posted by Sylve View Post
    I want Healers to respond dynamically in a fight, not on a timer with an alarm bell that rings every 45 seconds and politely requests that the resident WHM press their Assize button.
    I genuinely think that you should give the Ultimates a try! A lot of what you're asking for already exists in those fights, so it might be worthwhile to give it a shot.
    (3)

  10. #110
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sallian View Post
    I have never understood the idea in this game that healers should dps in any and all content, if you are playing content that has enrage times, burn phases or just tight dps checks in general you should be pulling healers from your static/guild/linkshell healers who want to and are aware of these things and not pug healers.

    If you are talking levelling roulettes or similar who cares if they don't dps I'm certain if you install a parser you will see that if the dps classes in your party were to play more optimally they could also make runs far faster singling out healers for not making runs faster when there are at least two other people whose sole purpose is to deal damage is kinda silly especially in an environment where face rolling will largely suffice.

    You should never expect random people to play how you want want them too they will do whatever they want no matter how much you don't like it, if there is an easy laid back way to get a reward there will be many people taking that road.

    This all pointless though the healers not willing or are to lazy to help with dps likely will likely never see this thread, just making an account here requires more effort than dps in dungeons after all.
    Its called being efficient and doing your job, not expecting people to play in X way, the faster something dies the less damage it deals thats why healers should DPS as much as they can, to keep the party from dying. A nice methaphore I like when explaining this to people is medicine, if by some reason you have any illness when you take treatment you would want something that both treats the symptoms and eliminate the antigen that provokes the illness, we as healers are the same as that medicine, treat the symptoms (heal) and eliminate the antigen (dps).

    And its also explained in the hall of novice and our job quests to do that so yeah, its our job too and not doing it is called being lazy.
    (15)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

Page 11 of 33 FirstFirst ... 9 10 11 12 13 21 ... LastLast