Quote Originally Posted by Lersayil View Post
To be fair to both sides... it would be more correct to say that they are being a deadweight 60% of the instance (if we estimate a 40% healing uptime, and I'm being generous if we assume lvl80).

Might not qualify for the label of "deadweight", but if a DPS or tank only did stuff 40% of the time in a duty, I would most certainly call them bad at their job.
40%? Maybe in a properly coordinated run where people only take the absolute minimum necessary damage.

In full DF runs where its every man for himself with wild swings in individual skill, I can look at data across an entire non EX trial fight that puts the Healers outgoing damage making up only 25% of their total actions taken. And thats a Healer who was matching the Tank on damage.



Quote Originally Posted by Mansion View Post
You didn't read what I wrote, did you? We are not asking 99 parse or nothing. Nobody ever asked that actually. There's an in between.

The deadweight idea, I was more thinking about 8man normal raids or 24man raids, when I heal there. Usually, I end up healing as much (or more) than a bad co healer who doesn't use half of their kit, over heal, put shields that time out rather than get absorbed, compared to someone that just times right their healing resources, prioritizing oGCDs which are free and more powerful (and let you DPS...)

A WHM in a dungeon can pretty much heal with oGCD and Lilies, an AST could too. Not sure for SCH as I don't heal a lot with it, but I would not be surprised if it was the case.
And good job cutting off the most relevant part of the line you quoted.

That middle ground is precisely what I said the Healing community should be aiming to teach newcomers. But its not. Instead, we have people like you calling Healers dead weight for not doing DPS and threads all over the Healing forum complaining endlessly about Healers who dont, or minimally DPS.

For your line about 8/24s, You heal like that because of your experience and understanding that comes with it of those fights. You've memorized the dance and mapped out your responses.
Then you tell a newcomer or someone who is far less experienced with that content that they should be healing with oGCDs almost exclusively right off the bat?
No. You should be telling them to learn the fight and understand the most effective responses to each mechanic.
THEN you nudge them in the direction of spending the freed resources on damage.

For cryin' out loud, teach them to walk before you demand they run.

Also, as someone who plays all 3 Healers as 'mains' in 80 content, we vastly outgear Dungeons because the ilvl syncing is obscenely high compared to the minimum. Thats why they're so damned easy to heal. That and the clockwork nature of boss mechanics (That i've railed against for a long time).