Results 1 to 10 of 331

Hybrid View

  1. #1
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    When it comes to healer DPS, I just want something to do when healing isn't needed. It doesn't necessarily need to be DPS, but it should be interesting. Placing 1 DoT and spamming 1 nuke isn't interesting to me, especially when there is so much time when healing isn't needed.

    As I've said in other threads, I would like to see monumental changes to healers that makes the time not spent healing not only unique, but interesting. They should ideally all contribute similar rDPS but have play-styles that do it very differently from one another. Their actual healing capabilities should all be equal and similar in execution - the difference is mostly in what you're doing when you're (frequently) not healing. Then, if your healer is making the most of their kit, they will really shine - but if they're not, they won't be a total detriment to the group. I wouldn't suggest tuning all fights to include high healer DPS - high numbers are less important than engaging gameplay.

    AST: Make it the healer that feels like a full support job.
    • Make buffing with cards on the GCD and have it be better rDPS than casting Malefic.
    • Put Play on the GCD, but keep Draw as an oGCD.
    • Extend buff duration to allow for 1-2 Malefic casts between buffs in an 8 person party.
    • Add Draw II that allows the pulling of defensively aligned cards.
    • Add Divination II that allows converting seals into a defensively aligned party buff.
    • Start adding charges to Essential Dignity at an earlier level to make up for more GCDs being used on buffing.
    • Have drawing cards grant a chance to enhance Benefic's potency to Benefic 2's (while keeping its lower MP cost and cast time) to give more use of the spell and its accompanying Enhanced Benefic trait (which should activate 100% of the time when triggered from an enhanced Benefic).

    Gameplay would shift so that when you aren't healing, you're drawing and playing cards until everyone is buffed. When everyone is buffed, then you can cast Malefic/Gravity. They should see some more oGCD healing usage than WHM, but not as much as SCH.

    SCH: Make it the healer that feels like a tactical DPS debuffer.
    • Give them three DoTs:
      Miasma: Has a cast time. Duration on target is replenished to max 30s when Bio is cast.
      Poison: Instant cast. Duration on target is replenished to max 30s when Bio is cast.
      Bio: Instant cast. Duration 30s, Recast 15s.
    • Alter Broil and so that its potency is increased depending on how many DoTs are up. Reduce its cast time a bit to facilitate better weaving of oGCD heals.
    • Don't have DoTs interact with Art of War, but instead add Bane to SCH and adjust AoW potency to compensate for this.
    • DoT durations should be halved with each cast of Broil. "Burning" away the toxins, if you will.
    • To make up for more GCD DPS casts, give more oGCD healing: primarily be given more fairy heals.
    • Give all fairy heals instant recast times and instead have them all cost cost Fairy Gauge points.
    • Let them accumulate Fairy Gauge even with Dissipation up.
    • Seraph should be a direct buff to all fairy heals instead of providing 1 ability.

    Gameplay would shift to more GCDs spent casting DoTs/DPS spells. The basic "rotation" would see you cast Miasma > Poison > Bio (refreshes other DoTs so all have 30s) > Broil (DoTs have ~13s) > Broil (DoTs have ~5s) > Broil (DoTs start to fall off). If you're required to hardcast a heal or use Ruin II during movement, you're still generating DPS with your DoTs - if movement or healing requirements are very high, the DoTs are refreshed with Bio for static DPS. Ideally, though, much of their healing will come in the form of Aetherflow charges and the fairy abilities.

    WHM: Make/keep it the healer whose DPS and healing capabilities are dependent upon each other.
    • Capitalize on the Afflatus Misery/Blood Lily system. Your damage dealing capabilities should be in direct relation to your healing capabilities, and your damage dealing should enhance your healing capability.
    • Have Cure/Cure II/Cure III/Medica/Medica II/Glare/Holy contribute toward Lily generation by reducing the time by maybe 5s-10s per hardcast.
    • Add Afflatus Affliction: Deals more damage than Glare but less than Afflatus Misery. Has 3 maximum charges that refill one at a time after every lily-consuming ability.
    • Add an HP shield to the list of Lily consuming abilities.
    • Add a Lily consumer on perhaps a 1 minute timer that increases the rate at which your next lily is gained to prevent over-healing and allow triggering of Afflatus Misery/Affliction.
    • Afflatus Misery/Affliction should have a chance to enhance your next Cure 1 cast to have Cure 2 potency (while keeping its lower MP cost and cast time) to give more use of the spell and its accompanying Freecure trait (which should activate 100% of the time when triggered from an enhanced Cure).

    Gameplay would stay much the same as it currently is with a slight shift to more Lily interaction. Glare should only be used when Lilies aren't available, and also becomes a tool to increase the rate they are generated when healing isn't needed. HP shields and a Lily consumer allow for the use of Lilies without the detriment of capping at 3 and contribute to Afflatus Affliction use. This would remain the healer of choice for those that want big bursts of healing and big bursts of damage (within healer reason). It would have a very yin-yang feel. Your DPS/healing casts gives you more chances to use Lilies, which give you more chances to heal/shield, which gives you more chance to use Afflatus Affliction/Misery.
    (2)
    Last edited by MartaDemireux; 05-18-2020 at 05:22 PM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MartaDemireux View Post
    SCH: Make it the healer that feels like a tactical DPS debuffer.[LIST][*]Give them three DoTs:
    Miasma: Has a cast time. Duration on target is replenished to max 30s when Bio is cast.
    Poison: Instant cast. Duration on target is replenished to max 30s when Bio is cast.
    Bio: Instant cast. Duration 30s, Recast 15s.[*]Alter Broil and so that its potency is increased depending on how many DoTs are up. Reduce its cast time a bit to facilitate better weaving of oGCD heals.[*]Don't have DoTs interact with Art of War, but instead add Bane to SCH and adjust AoW potency to compensate for this.
    Oh my god please no.
    SCH was already bad enough having to set up your AoE attacks with several GCD's, now it'd take 4 skills to spread your full AoE damage around, compared to 1 with AST/WHM.
    Meanwhile DoTs have been nerfed on SMN for being too OP. You could deal consistent damage for 30s with just 3 GCD's compared to other healers who need 10 GCD's for the same effect.

    DoT management is hell. There are plenty of ways to inject interesting gameplay mechanics without needing stacks and stacks of DoTs.

    SCH already has 2 main dps skills where the others only have 1 (Broil and Ruin) without adding 3! more DoT skills.
    Make the interplay between Broil and Ruin more interesting. Give us a reason to use Ruin outside of oGCD clipping optimisation.

    The only thing I kinda like here is Broil cutting DoT time, and frankly I think this could be something for all healers as a way to effectively nerf DoTs while increasing their base potency so that they're more impactful.
    (2)
    Last edited by Seraphor; 05-18-2020 at 05:21 PM.

  3. #3
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Seraphor View Post
    snip
    You must be new in shb, because this was literally what scholar had in sb- several dots, a fairy that did her job well and less spam.
    It was extremely fun and is the number 1 complaint about scholars this expansion, with number 2 being selene being deleted and number 3 being the fairy is no longer a pet but soaking your gcds
    (6)

  4. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Recon1o6 View Post
    You must be new in shb, because this was literally what scholar had in sb- several dots, a fairy that did her job well and less spam.
    It was extremely fun and is the number 1 complaint about scholars this expansion, with number 2 being selene being deleted and number 3 being the fairy is no longer a pet but soaking your gcds
    Yes I know, and it's the reason I didn't play SCH until ShB.
    (1)

  5. #5
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Recon1o6 View Post
    You must be new in shb, because this was literally what scholar had in sb- several dots, a fairy that did her job well and less spam.
    It was extremely fun and is the number 1 complaint about scholars this expansion, with number 2 being selene being deleted and number 3 being the fairy is no longer a pet but soaking your gcds
    Honestly I've been desperately missing Selene of late and the utility she brought to even casual content. Eos was always better for healing, but there are several fights, particularly in Alliance Raids, where Selene's mass-esuna was a god send. (Rofocale in Rabanastre coming to mind immediately given how blind most parties tend to be when it comes to his leg hold traps. One click of a button and everyone would be instantly freed and it was frankly so satisfying to do.) Having Eos and Selene basically being reskins of one another now and with all of the faerie utility stripped away that isn't strictly healing focused just made the job all the more dull in my opinion. As did the removal of dot management which, while I was never a hardcore raider back in SB or prior, actually was pretty fun and engaging for me.

    What makes me the most despondent however, is the knowledge that in spite of how fed up the general healer community has been with most of the changes made to their classes and the lack of appropriate balance to encounter design to compensate, it's likely only going to get worse in 6.0.
    (0)

  6. #6
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    Oh my god please no.
    SCH was already bad enough having to set up your AoE attacks with several GCD's, now it'd take 4 skills to spread your full AoE damage around, compared to 1 with AST/WHM.

    DoT management is hell. There are plenty of ways to inject interesting gameplay mechanics without needing stacks and stacks of DoTs.
    That's why I think 2 of them should be instant cast, so that they can be applied while running with the herd of enemies to where you kill them. If you're not there after 15s, pressing Bio would refresh them all on one target and then Bane spreads them again. As for 4 skills to spread, it would be 3 GCDs and 1 oGCD, which isn't much different than it was before with 3 GCDs and 2 oGCDs (Bio, Miasma, Bane, Shadow Flare, Miasma 2 (a DoT that was spammed)).

    Having a different gameplay from AST and WHM is what is important. In an AoE situation, AST would still be using cards first and foremost before Gravity.

    While you may think DoT management is hell, others enjoy that gameplay. It wouldn't hurt to have the gameplay represented. If you want a more direct job, WHM would be the one to go to. If you don't want to DPS much at all, AST would be the one to go to. If you want something else entirely, the groundwork would be laid out for a new healer to appear and make use of their non-healing time in a new way that you could suggest. There are plenty of interesting gameplay mechanics without needing DoTs, and they should be represented. But if a DoT gameplay is to be explored, it should be explored on the job that originally held that identity.
    (0)
    Last edited by MartaDemireux; 05-18-2020 at 05:53 PM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.