Quote Originally Posted by EdwinLi View Post
stuff

yup, ive agreed to all of this before as well.
SCH/SMN issue just stems from a lack of planing and foresight. SE really doesnt put too much time into planning the jobs mechanically. Not due to a lack of interest necessarily, but due to just having too much other stuff to do. They will instead put more effort into planning the animations, and how to go about unique ways to do those, while also not increasing the work load, since most of the work in making classes is just the animations alone. But for general concept/gameplay/aesthetic, they have meetings where they spit ball ideas around, and thats practically 90% of the design process. (Going by what we've heard in small bits stitched together, from different interviews through the years. So maybe its different, but this is definitely the impression they give off)