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  1. #131
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by EdwinLi View Post
    Can't really ignore past iteration designs when they inspire half of what the Job is in FF14. The other half is the Job role given to them of course.
    Have you met DRK -- whose tank aspects, we should note, have only diminished with the increased "role" design (homogeneity)?

    And you can include all aspects of a traditional RDM without relegating Black and White Magic to a purely nominal difference, forming nothing but a bloated Ninki/Kenki-but-with-only-one-real-means-of-expense system.

    It's not a matter of MYK or RDM for "Magic Melee". By the time a job can be summed up almost entirely by its sub-role, for instance, I will have already lost interest.

    It's a matter of letting jobs take their obvious themes and run with them, rather than dismembering any part that doesn't fit neatly into a role or sub-role (DPS>Ranged>Caster) toolkit.
    (1)

  2. #132
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    It's a matter of letting jobs take their obvious themes and run with them, rather than dismembering any part that doesn't fit neatly into a role or sub-role (DPS>Ranged>Caster) toolkit.
    We can all want it, but we know thats just not what SE is going to do unfortunately ^^; Its reasonable to assume every new job will fit into the sub role system.
    But as a side note, there is some fun to be had, trying to theorycraft ways to allow hybrids to fit within that sub role system. Similar to how they put RDM into the game. Its 95% ranged, 5% melee, but is just enough hybrid, that some people still see its hybrid nature, but of course, some also dont. (id have favored a tiny bit more melee to casting ratio myself) Personally, I feel the best spot to fit hybrids, like that, is onto tanks, due to core gameplay designs in most MMO tanks, including FF14 tanks. But who knows, maybe in the distant future they will change the ways things are designed, maybe the current team moves on to a different game, and new ppl take over, and drastically change the game, like how FF11 drastically changed with new people.
    (1)
    Last edited by Claire_Pendragon; 05-01-2020 at 11:37 PM.

  3. #133
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    But who knows, maybe in the distant future they will change the ways things are designed, maybe the current team moves on to a different game, and new ppl take over, and drastically change the game, like how FF11 drastically changed with new people.
    Don't... give me hope...

    Especially of a sort that would clearly take so long to see vindication.
    (0)

  4. #134
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    We can all want it, but we know thats just not what SE is going to do unfortunately ^^; Its reasonable to assume every new job will fit into the sub role system.
    But as a side note, there is some fun to be had, trying to theorycraft ways to allow hybrids to fit within that sub role system. Similar to how they put RDM into the game. Its 95% ranged, 5% melee, but is just enough hybrid, that some people still see its hybrid nature, but of course, some also dont. (id have favored a tiny bit more melee to casting ratio myself) Personally, I feel the best spot to fit hybrids, like that, is onto tanks, due to core gameplay designs in most MMO tanks, including FF14 tanks. But who knows, maybe in the distant future they will change the ways things are designed, maybe the current team moves on to a different game, and new ppl take over, and drastically change the game, like how FF11 drastically changed with new people.
    There are a lot of things I would personally like to be changed in the game for Jobs but as of things are they are going for the simpler design path to avoid complications that combusted when they tried going for a unique route with Summoner/Scholar.

    In honesty, they still could have made the jobs more open to optional gameplay style without needing to worry too much on what gear they can equip and stuff through the use of introducing passives that change how the gear/stats they already have works.

    For example, a Tank Job can change their role to DPS job by introducing a DPS Role Stance which activates a DPS Passive to replace the Tank Passive that increase their attack damage, change the effect of tenacity to focus on boosting Crit and raw damage but sacrifice Defense thus lowing the amount of Defense they get from their armor and Tenacity to a level of DPS Job's gears but boost their damage to fit into a DPS Job due to the changes the DPS Stance has on Tenacity. Certain skills can be modified or completely changes to new skills that represent their new Role as a DPS as well.

    However, players cannot switch from their chosen Role during instances and dungeons thus they must always pick which Job Role they want to use before entering the Instances/Dungeons.

    Don't get me started on Red Mage as that Job had basically 5 different ways or more it can go with the Hybrid design I would have love seeing with the Sword and Double Cast Magic combo. It could have been the first job that gave players options to choose if they want to main Melee Magic attackers with Magic secondary or Range Magic attacker with Melee secondary through probably a Stance to switch how the Black/White energy are used thus giving the player a choice how they wanted to play a Red Mage but they chosen the basic Red Mage Caster.
    (1)
    Last edited by EdwinLi; 05-02-2020 at 01:18 AM.

  5. #135
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    If we look at the previous pools, most of the wanted jobs have been released.
    So, we can be quite certain at least one of the top 3 from the actual poll : Chemist, Rune Fencer (here since the HW poll) and Time Mage will be created for 6.0.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  6. #136
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by EdwinLi View Post
    stuff

    yup, ive agreed to all of this before as well.
    SCH/SMN issue just stems from a lack of planing and foresight. SE really doesnt put too much time into planning the jobs mechanically. Not due to a lack of interest necessarily, but due to just having too much other stuff to do. They will instead put more effort into planning the animations, and how to go about unique ways to do those, while also not increasing the work load, since most of the work in making classes is just the animations alone. But for general concept/gameplay/aesthetic, they have meetings where they spit ball ideas around, and thats practically 90% of the design process. (Going by what we've heard in small bits stitched together, from different interviews through the years. So maybe its different, but this is definitely the impression they give off)
    (0)
    CLAIRE PENDRAGON

  7. #137
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Ceasaria View Post
    If we look at the previous pools, most of the wanted jobs have been released.
    So, we can be quite certain at least one of the top 3 from the actual poll : Chemist, Rune Fencer (here since the HW poll) and Time Mage will be created for 6.0.
    Rune Fencer? Yes, we need another sword job badly.
    Time mage? Astrologian has that covered
    Chemist, I would really prefer a fantasy type healer personally. Fantasy always ends up winning out in terms of people actually using them as opposed to modern type jobs like mch/gnb.
    (0)

  8. #138
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Considering I recently drafted up a (albeit incomplete) concept for Magic Knights on the DPS forums, my choice seems obvious :P
    (2)

  9. #139
    Player
    TwiibieTwuu's Avatar
    Join Date
    May 2017
    Location
    Limsa
    Posts
    436
    Character
    Peljra Nayitsu
    World
    Balmung
    Main Class
    Monk Lv 90
    Next class needs to be a dual swordsman and a healer class.
    (1)

  10. #140
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    It's a matter of letting jobs take their obvious themes and run with them, rather than dismembering any part that doesn't fit neatly into a role or sub-role (DPS>Ranged>Caster) toolkit.
    14 doesnt/cant/wont do that.

    We're only ever going to get things that fit into one of the boxes.

    If its a hybrid or support class, its going to be radically changed.
    (0)

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