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  1. #121
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Paladin is sort of the anti red mage at this point. Red mage builds up a resource to spend on a melee combo. Paladin goes into its spell phase to burn its MP on spells, then builds its mp back up through its physical rotation. It just doesn't have a lot of spells, just a st spell, aoe spell, and finisher used for both. (Of course you can clemency as well but that's more utility for when things go south rather than part of the main rotation.)
    (2)

  2. #122
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I really want a nature-themed job. Geomancer, Green Mage, I don't care. I miss having a job that communes with nature. At 80 we don't really have any that do. WHM used to once upon a time but that ship has sailed in favor of a light/holy theme.

    There is next to no Water, very little Earth/Wind and nothing plant based at all.
    • The only true representation water spells have is Suiton; otherwise there is Fluid Aura (lol), and what is available on BLU (if you want to count it).
    • The only abilities representing earth are Doton, Verstone, Fists of Earth, and Titan-egi (lol).
    • Wind representation is somewhat well supported at least with NIN, RDM and SMN via Huton, Gust Slash, Aeolian Edge, Veraero I+II, and Garuda-egi; honorable mention to Fists of Wind and by way of casting animations for Cure spells.

    In contrast, fire, thunder, and ice are represented almost everywhere you look (especially if you have a BLM in the party).

    So ideally, for me, the next job would have a major focus on water and earth - with plants matching that theme as a mechanic (there is an underused Leaf line of spells in FF's history to boot).
    (3)
    Last edited by MartaDemireux; 04-30-2020 at 01:50 AM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  3. #123
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MartaDemireux View Post
    I really want a nature-themed job. Geomancer, Green Mage, I don't care. I miss having a job that communes with nature. At 80 we don't really have any that do. WHM used to once upon a time but that ship has sailed in favor of a light/holy theme.

    There is next to no Water, very little Earth/Wind and nothing plant based at all.
    • The only true representation water spells have is Suiton; otherwise there is Fluid Aura (lol), and what is available on BLU (if you want to count it).
    • The only abilities representing earth are Doton, Verstone, Fists of Earth, and Titan-egi (lol).
    • Wind representation is somewhat well supported at least with NIN, RDM and SMN via Huton, Gust Slash, Aeolian Edge, Veraero I+II, and Garuda-egi; honorable mention to Fists of Wind and by way of casting animations for Cure spells.

    In contrast, fire, thunder, and ice are represented almost everywhere you look (especially if you have a BLM in the party).

    So ideally, for me, the next job would have a major focus on water and earth - with plants matching that theme as a mechanic (there is an underused Leaf line of spells in FF's history to boot).
    According to the lorebook Lord Hien's father dispatched groups of Geomancers and Ninja to the moongates in Yanxia to use wind magic to bring down the airships that were invading. It worked! But only for a short time. I would say those two classes lore wise are probably the most adept lore wise at handling Aero spells.

    I personally would kill for a water line of spells. Every time monsters use it I get so jealous.
    (1)

  4. #124
    Player
    Sandoria's Avatar
    Join Date
    Sep 2013
    Location
    San d'Oria
    Posts
    365
    Character
    Xev Kismet
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Beastmaster! I want to tame the silliest looking monsters in the wild and adventure through dungeons with my new friend.
    (2)

    Xev Kismet // Sargatanas // Bunny-of-Light.tumblr.com

  5. #125
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BasicBlake View Post
    According to the lorebook Lord Hien's father dispatched groups of Geomancers and Ninja to the moongates in Yanxia to use wind magic to bring down the airships that were invading. It worked! But only for a short time. I would say those two classes lore wise are probably the most adept lore wise at handling Aero spells.

    I personally would kill for a water line of spells. Every time monsters use it I get so jealous.
    It would be interesting if they designed a Job so that player choose which why they want to play that job similar to how Astrologian gets to choose their play style to be pure heals or barrier type healer

    For example, Geomancer can have a choice between Wind or Earth spells to determine how they want to play such as Earth is for pure healing and pure damage while Wind is for DoT and Barrier.

    Another example can be that they add a Attack Type Stance for Red Mage which switch the way the Red Mage attacks by allowing them to choose to be Melee focused with their spells being secondary that has the Red Mage build Black/White Energy by their melee attacks then spend the Black/White energy to instant double cast a Spell thus each spell will always hit 2 times instantly if there is enough Black/White energy or choose Range focused for their current attack style. Of course this stances may have a long cooldown to prevent players from constantly switching so they stick with their chosen gameplay choice.
    (0)
    Last edited by EdwinLi; 05-01-2020 at 01:21 AM.

  6. #126
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by EdwinLi View Post
    By job identity design, a Spellsword and Mystic Knight will be better suited to be a Melee Range DPS Job anyways since they have a more linked identity to be more focused on Melee Magic attacks compared to Red Mage which most incarnations focus on just using Range Magic attackers and double casting them.
    That's, again, what I consider the failing, though.

    I honestly believe job design would be better suited by allowing for a greater breadth of playstyles, rather than setting just the one rigid manner in which the job ought be played. Sure, that'd make them far more complex and thereby difficult to master, but at least then no thematic component would go to waste. You don't give a caster a sword and then expect him to only ever be almost entirely standard caster. Instead, you make his niche that of someone without downtime, never without a trick to pull off--for when the sword fails, there's magic, and when magic would be disrupted, there's the sword--with optimal play cycling between the two with great flexibility (both 30/70 and 70/30 being equally competitive, for instance) as to truly allow the RDM to play, in terms of raid positioning, as Melee or Ranged.

    Instead, we've just decided upon a template, Ranged a la Caster, and given him mobility every even consecutive cast GCD and a 4-step uptime-dependent burst ability on a Kenki-but-for-casters-as-to-enforce-arbitrary-magic-"types"-bloat system and called it a day.

    That, to me, seems a symptom of designing for Roles at the expense of Jobs.

    Edit: Spare me any history lesson here. I'm quite aware of all RDM has been in former iterations. They are they. This is XIV.
    (0)
    Last edited by Shurrikhan; 05-01-2020 at 11:36 AM.

  7. #127
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post

    That, to me, seems a symptom of designing for Roles at the expense of Jobs.

    Edit: Spare me any history lesson here. I'm quite aware of all RDM has been in former iterations. They are they. This is XIV.
    Can't really ignore past iteration designs when they inspire half of what the Job is in FF14. The other half is the Job role given to them of course.

    Red Mage is designed to follow more to how past version of itself which is well known for being the Double Cast of range Magic spells attacker using both Black and White Magic that are also used by Black Mage and White Mage that rarely or never use their sword.

    Gunbreaker, as another example, follow a lot to Squall/Seifer and Squall was more often used as a Tank character in FF8.

    Mystic Knight/Spellblades are more iconic to the Magic Blade Melee attacks as it is this job that introduced the Magic Blade attacks and inconic to being the Job that is always melee range for their Magic Blades.

    Yes if SE wanted to they could have just combined Mystic Knight/Spellblades Magic Blade attacks to Red Mage for it to be Pure Magic Melee and then have it only use the Black and White Magic as off-cooldown skills. However, then it will not really be a Red Mage but a Mystic Knight/Spellblade and only Red Mage by name since Red Mage has mostly only been known to have a Sword because it is their iconic image to cast Range Attack Spells with the Sword being mostly just their for looks or designed as a focus for their range magic attacks while some would use a wand/staff which is also why FF14 Red Mage weapon is a combination of their iconic Rapier and staff weapon.

    In the end the sword was designed as mostly just a vanity thing for a Red Mage that gave it the iconic image of a Sword Mage but never really utilized the sword as the focus was most of the time Double Casting Range Black/White Magic attacks until the Mystic Knight was introduced to be a melee counterpart of Red Mage as the Sword Mage that actually utilized the sword by infusing the Magic spells into the blade for Pure Magic Melee attacks.

    In my opinion they could have done better for Red Mage but they also follow through what Red Mage really is being a Range Double Cast Magic attacker/side-healer Sword Mage. If anything, I personally thought the Sword attacks would be mostly range magical slashes considering Red Mage's nature as a Range Magic attacker/side-healer even in past games.
    (0)
    Last edited by EdwinLi; 05-01-2020 at 01:03 PM.

  8. #128
    Player
    Leareaux's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Sinking Stone
    World
    Hyperion
    Main Class
    Archer Lv 80
    Blitzballer wasn't on the list and it is therefore invalid.
    (4)

  9. #129
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Hunter should be added as a DOL job. Make use of the open world mobs that are mostly just for scenery. Let them target the drops they want and kill mobs with traps and weapons. maybe add a stalk feature where they have to get in range undetected.
    (0)

  10. #130
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Logically, if I had to guess what the next two jobs would be, one would be a healer simply because we have 4 tanks, 4 melee physical dps, 4 ranged physical dps, 4 ranged magic dps (1 being the special/limited blue mage), but only 3 healers. It makes sense to me anyway.

    For a second, I see the second job being a dps utilizing either Ninja or Dragoon’s gear set.

    ....Now what I hope to see... since I believe we are going to Dalmasca, I think we will see the mystic knight as some kind of melee support job (think bard or dancer, but melee).

    Honestly though, whatever they decide to go with, I hope they can find some interesting mechanic to it.

    For example, imagine Beastmaster as the player summoning their pet, but then the player now IS the pet with the “character” becoming an NPC that follows.
    (1)

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