Quote Originally Posted by EdwinLi View Post
Can't really ignore past iteration designs when they inspire half of what the Job is in FF14. The other half is the Job role given to them of course.
Have you met DRK -- whose tank aspects, we should note, have only diminished with the increased "role" design (homogeneity)?

And you can include all aspects of a traditional RDM without relegating Black and White Magic to a purely nominal difference, forming nothing but a bloated Ninki/Kenki-but-with-only-one-real-means-of-expense system.

It's not a matter of MYK or RDM for "Magic Melee". By the time a job can be summed up almost entirely by its sub-role, for instance, I will have already lost interest.

It's a matter of letting jobs take their obvious themes and run with them, rather than dismembering any part that doesn't fit neatly into a role or sub-role (DPS>Ranged>Caster) toolkit.