Response part 1 (ugh character limits XD)

Quote Originally Posted by 3ureka View Post
Not sure...
The problem with the "higher ping players" argument is you're looking at something very situational and then asking for changes to the entirety of the player base to cater to a portion. That very line of thinking is what got MNK into its 5.x incarnation in the first place.

There are good reasons for why online games tend not to make concessions for people with high pings or bad internet connections. YOUR latency is YOUR problem, and YOUR responsibility. It is within your power to upgrade your net connection, or move to an area that supports a better net connection if online gaming is important to you (I did this myself when I first moved from the East Coast to the West Coast). If it's not within your power to do so right this very moment, it may be in the future if life circumstances permit or even require you to do so.

To impose game design decisions onto the entirety of the player base because some people have more latency than others is reckless and irresponsible. This goes doubly for players - many of whom I know on my own server - who are connecting to the game via a VPN from places like the Philippines to a North American data center. That's a choice they choose to make, and players who are actually IN North America shouldn't have to suffer consequences because someone chooses to subject themselves to latency issues. If I were visiting family in New Zealand and I'd be connecting to an NA data center with a bad ping, I would understand that I don't have a gun to my head forcing me to play a high-speed job like MNK or MCH, and can switch jobs at any time, unlike many other MMORPGs out there, and use something else my ping would be able to handle for endgame content. I would never, ever in a million years demand that the game change to cater to my situation, and would instead exercise personal accountability because the former is incredibly entitled. Japanese players are also extremely close to their data centers and it punishes them when they don't have latency issues. So, consider the broader consequences of catering to pings.

The argument that we should make all the things accessible because some people MIGHT want to try it is foolish. Not every job is going to cater to every player, and players who enjoy the job because of its speed and complexity are the ones who get shafted the most. That's not a risk I'm willing to take... again. Why again? What did 5.0 accessibility changes for players with high pings do to MNK in the end? We lost a bunch of oGCDs because double-weaving was hard for players to do, making the job far more boring and simple. Now it's the least played job in the game, and only garnered interest briefly because it was top of the tier list, not because it was more fun to play. I don't want a repeat of that, so let's learn from the mistakes of history, shall we?