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  1. #1
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    Blitz also needs some tweaks. The obvious tweak is to reduce the CD of Perfect Balance down to 30 seconds, and I have seen several Monks say this, which I agree with, and then there is the issue of GCD versus oGCD; with which that I have seen several other Monk players all agree on that Blitzes should be oGCDs. I am not certain about that one, myself, but I trust the word of my fellow Monks.
    Update to that opinion: I have read some debates about 30sec CD Perfect Balance versus 3rd charge Perfect Balance, and now I agree with the Monk players that say that the 3rd charge idea is a bad idea. I think that the CD reduction to 30 seconds is the better idea for Monk, now. Here are a pair of quotes, that put to words why the 3rd charge idea is a bad idea.

    Quote Originally Posted by PangTong View Post
    3rd charge of PB would 100% be a big mistake. People are complaining about there not being enough to do between Blitzes right now. If PB had 3 charges, you would use all 3 charges in the opener and then wait 2 full minutes to regenerate all 3 charges so you could blow them all at once again during raid buffs. Keeping it at 2 charges ensures you Blitz at least once a minute. At best I think maybe they could reduce the cooldown of PB to 30 seconds, but this would greatly increase the total damage you get from Blitzes, so they would need to be weakened as a result, or Monk's damage would have to be nerfed in other places.
    Quote Originally Posted by Shurrikhan View Post
    3 charges allows you an incredibly crowded opener with a delayed RoF that fits PR into raid (de)buffs, sure. But you've then 2 minutes til the next full raid window and only 90s til you're capped, forcing you towards the very same extra Solar as before if you want PR under full raid buffs. What's so wrong with just having a (30s CD, 2-charge) macrorotation of Either-Other, Double-Either; Other-Double, Either-Other; Double-Either, Other-Double; etc. Double (Phantom Rush) will still fall within full buffs two-thirds of the time.

    It's worth noting here that Yoshida already mentioned that he didn't want Monk's burst to fall solely within raid windows and that Monk was balanced accordingly, no? I'm plenty happy with that identity; it's largely just a matter of then being overtuned in informal and low-man / light-party content. I merely want Blitz a bit more frequent (30s CD) because I enjoy its interactions and a 40s CD extends past both the maximum and theoretical durations of two Demolishes, around which we could otherwise flex PB use a bit more.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Shurrikhan View Post
    I'm not sure it needs more oGCD skills. I was initially super pissed about the loss of rotational Elixir Field, as I was about Steel Peak, Howling Fist, and the like back in the day, but after playing without them I've noticed that the number of oGCD presses itself matters far more to me than the variety of oGCDs to separately track. And at this point it does feel, mostly via BS and SotD (and later Brotherhood), that we do have decent control over Chakra intake -- even to the point I'd have no issues with their RNG if our weaponskills just resolved (dealt their damage and gave their Chakra) at more consistent pace.
    As for that, to be honest.. I see three possible options to sort of fix the APM issue, and restore Monks' illusion of speed. One option is for Monk to be given new oGCDs that have short CDs, a second option would be to make the Blitzes oGCD, while the third option, as you say, would be better Chakra resource generation, that the Monk can rely on to be more consistent, outside of BrotherHood, so that Monks use The Forbidden Chakra more often... I also do not care all that much which one of these options happens, any of them would work.
    I just want for Monk to have higher APM again, and regain the illusion of speed that it has lost, so that Monk feels faster, and feels high speed again.
    (2)
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  2. #2
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I'm gonna get my MNK to 90 today (89 atm) if I manage to get in but here are some things I noticed:

    -Bosses move and turn a lot making positionals more annoying to achieve and using TN only band-aids the problem
    -Removal of positionals is mixed. Personally I would have kept it but removed the chance of gaining chakra via cirts/bootshine and move it to hitting positional exclusively (no potency increase). That means that if you hit those positionals you get one charka regardless of crit removing the RNG of chakra gain entirely, outside of brotherhood.
    -Riddle of Earth is questionable since it suggest that MNK should be eating pointblank aoes since the dmg reduction is very strong (60% at 3 stacks). I guess greedy MNK's will appreciate it and healers adjust.
    -Thunderclap is my only real complaint. It needs a target to dash to but if that target is out of range then you have no dash. IMO it should work like DNC dashes because atm its clunky, especially on controller where in full parties its very hard to target a party member to dash to.
    -Perfect Balance being on 40 secs is bad since your opener is scuffed. It either needs a 3rd charge or 30 sec cd to line up with RoF.
    -Six-sided Star is still terrible to use.
    -Anatman needs to be on a shorter cd or do something else like reduce PB recast timers while in anatman.

    These are the only issues I see with the class so far in majority of content, i.e. dungeons, MSQ, open-world, etc. I'm sure it will change slightly in the 6.05, or at least I'm hoping, but thunderclap is really my only issue with the job. I've been in countless dungeons where the tank is mass pulling but is so far ahead that I can't dash to them. Yes you can dash to the adds in most cases but you will still be behind. If they changed it to work like DNC it would be much easier to stay in the mobs and aoe rather than at the rear where you will only hit one mob.
    (0)

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Marxam View Post
    -Perfect Balance being on 40 secs is bad since your opener is scuffed. It either needs a 3rd charge or 30 sec cd to line up with RoF.
    I agree that it's stupid that as-is you'll never align phantom rush with 120 second raid cooldowns, but this is as intended. The developers explicitly stated they designed monk so that it woudn't align with raid buffs. Personally I think this is a really questionable decision since monks have historically been underrepresented in savage groups that preferred taking jobs with more utility and buffs you can stack, so to have monk be such an outlier will only hurt the job more.

    I worked out a bandaid to this, but really we shouldn't have to try to adjust the whole job just to make it work. If you do your first three masterful blitz as rising phoenix, then every phantom rush will happen in riddle of fire, and align with every 120 burst window from that point on. I only mathed it out based on the potencies of the blitz attack plus the bonuses from riddle of fire, though, and it won't be until the 6 minute mark that you're actually doing more overall damage by delaying.

    Personally I hope this is just something they realize was a bad decision since the community is doing everything we can to figure out how align the big attacks to the buffs from the rest of the team.

    Quote Originally Posted by Marxam View Post
    -Removal of positionals is mixed. Personally I would have kept it but removed the chance of gaining chakra via cirts/bootshine and move it to hitting positional exclusively (no potency increase). That means that if you hit those positionals you get one charka regardless of crit removing the RNG of chakra gain entirely, outside of brotherhood.
    This one sounds good on paper, but the thing I had to go back and check, every chakra stack currently is worth 68 potency. Gating your chakras entirely being hitting positional attacks, and assuming they were returned for all 6 of the rotation skills, means that you're actually punished more for missing one than you were before. Snap Punch right now has a 60 potency difference between hitting from the flank and not.
    (2)
    Last edited by wereotter; 12-12-2021 at 08:37 PM.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Marxam View Post
    -Removal of positionals is mixed. Personally I would have kept it but removed the chance of gaining chakra via cirts/bootshine and move it to hitting positional exclusively (no potency increase). That means that if you hit those positionals you get one charka regardless of crit removing the RNG of chakra gain entirely, outside of brotherhood.
    That's a worst of both worlds, I would think. It'd be greater potency loss (one-fifth a TFC, 68 potency) per missed positional, and would more tangibly affect gameplay such that one feels starved of a core resource if they can't successfully hit all the positionals.

    Quote Originally Posted by wereotter View Post
    I agree that it's stupid that as-is you'll never align phantom rush with 120 second raid cooldowns, but this is as intended. The developers explicitly stated they designed monk so that it woudn't align with raid buffs. Personally I think this is a really questionable decision since monks have historically been underrepresented in savage groups that preferred taking jobs with more utility and buffs you can stack, so to have monk be such an outlier will only hurt the job more.
    I do not understand this community's fixation on getting everything to align under raid buffs even if something is clearly already balanced around not doing so.

    To instead balance around that would just make the job more restrictive and essentially axe any benefit in light-party content (in which damage bonuses are fewer anyways and thus being balanced for missed bonuses in 8-man content effectively overpowers one in light-party content, where it does not matter) and remove points of decision for when forced downtime brings one near enough to alignment for it to be potentially worth it over n cycles remaining in the given fight. If you're going to be balanced around the strictures of 8-man content regardless, being purposely desynced merely removes a particular constraint.

    That's not to say that constraints are bad--they are, after all, what makes for much of any job's gameplay--but a 'moment of decision' is generally preferable to a mere rigid 'check', at least imo, and here we've more decisions available to make as a result of desync than if it constrained to RoF cycles (especially if with further downtime between).

    The issue with the 40s CD, on the other hand, is merely that we so rarely get to see Blitz. A 25, 30, or 35s CD, etc. (or even cooldown-reduction from other skills as to give less power to its opener alone, since you'd essentially enter with fewer than two charges) would therefore be preferable, imo, but not for any need to sync it to RoF or raid (de)buffs.
    (0)
    Last edited by Shurrikhan; 12-12-2021 at 10:01 PM.

  5. #5
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I do not understand this community's fixation on getting everything to align under raid buffs even if something is clearly already balanced around not doing so.
    In harder content, you want to be able to squeeze out every bit of damage you can. It has a lot of benefits, including making sure you don't hit the enrage timer, but also potentially allowing you to skip certain mechanics. So as a monk, ideally you'd want your hardest hitting move to align with a trick attack, embolden, brotherhood, battle litany, or whatever other buffs the party is throwing out. Since all the buffs stack, you get a lot more out of it if you can get your 1,000 potency phantom rush attack in that window rather than, as the developers designed the job, a 700 potency rising phoenix. It's free damage you're losing out on by playing the job as intended, and if we as a community find a way to get that damage back, it often forces the developer's hand to adjust jobs so that we get that damage.... or they end up nerfing the job so we don't. (see also wind tackle, tornado kick rotation)
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    In harder content, you want to be able to squeeze out every bit of damage you can. It has a lot of benefits, including making sure you don't hit the enrage timer, but also potentially allowing you to skip certain mechanics. So as a monk, ideally you'd want your hardest hitting move to align with a trick attack, embolden, brotherhood, battle litany, or whatever other buffs the party is throwing out.
    Yes, obviously. But the kit was specifically designed to make it a larger less in constant uptime to wait for alignment that to just take sync where it comes. If Monk falls short of parity in 8-man Extreme/Savage content, the only "real" content, then that's more a matter of general tuning, not our capacity for ability alignment and they need only increase potencies faintly here and there.

    There is no NEED for every ability to fall under raid (de)buffs so long as each job is balanced, and designing every kit to do have everything fall under raid windows, let alone strict 60|120s timings, just creates needless homogeneity in playstyle.

    Since all the buffs stack, you get a lot more out of it if you can get your 1,000 potency phantom rush attack in that window rather than, as the developers designed the job, a 700 potency rising phoenix. It's free damage you're losing out on by playing the job as intended, and if we as a community find a way to get that damage back, it often forces the developer's hand to adjust jobs so that we get that damage.... or they end up nerfing the job so we don't. (see also wind tackle, tornado kick rotation)
    For all intents and purposes, the only "intended" rotation is whatever the hell is optimal. You're not gaining "free" damage by getting 300 more potency under a single raid buff if you're ultimately losing even more than that by getting fewer Blitzes, Demolish ticks, or True Strikes (over Twin) in the fight, however.
    (0)
    Last edited by Shurrikhan; 12-13-2021 at 04:29 PM.

  7. #7
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Marxam View Post
    I'm gonna get my MNK to 90 today (89 atm) if I manage to get in but here are some things I noticed:

    -Bosses move and turn a lot making positionals more annoying to achieve and using TN only band-aids the problem
    -Removal of positionals is mixed. Personally I would have kept it but removed the chance of gaining chakra via cirts/bootshine and move it to hitting positional exclusively (no potency increase). That means that if you hit those positionals you get one charka regardless of crit removing the RNG of chakra gain entirely, outside of brotherhood.
    -Riddle of Earth is questionable since it suggest that MNK should be eating pointblank aoes since the dmg reduction is very strong (60% at 3 stacks). I guess greedy MNK's will appreciate it and healers adjust.
    -Thunderclap is my only real complaint. It needs a target to dash to but if that target is out of range then you have no dash. IMO it should work like DNC dashes because atm its clunky, especially on controller where in full parties its very hard to target a party member to dash to.
    -Perfect Balance being on 40 secs is bad since your opener is scuffed. It either needs a 3rd charge or 30 sec cd to line up with RoF.
    -Six-sided Star is still terrible to use.
    -Anatman needs to be on a shorter cd or do something else like reduce PB recast timers while in anatman.

    These are the only issues I see with the class so far in majority of content, i.e. dungeons, MSQ, open-world, etc. I'm sure it will change slightly in the 6.05, or at least I'm hoping, but thunderclap is really my only issue with the job. I've been in countless dungeons where the tank is mass pulling but is so far ahead that I can't dash to them. Yes you can dash to the adds in most cases but you will still be behind. If they changed it to work like DNC it would be much easier to stay in the mobs and aoe rather than at the rear where you will only hit one mob.
    I hate positionals, i am so happy they are gone. BUT the change you suggested of making TFC gauge proc off of positionals is actually something I could live with. Better that than flat damage increases, that makes them boring and arbitrary like they used to be, especially being on every gcd.

    However the changes you want to Thunderclap are personal to your preferences and are horrible. It's fine the way it is...
    (1)
    Last edited by Navnav; 12-13-2021 at 03:13 AM.

  8. #8
    Player
    Ramura_Sono's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    124
    Character
    R'amura Sono
    World
    Adamantoise
    Main Class
    Miner Lv 80
    Quote Originally Posted by Navnav View Post
    I hate positionals, i am so happy they are gone. BUT the change you suggested of making TFC gauge proc off of positionals is actually something I could live with. Better that than flat damage increases, that makes them boring and arbitrary like they used to be, especially being on every gcd.
    Gaining Chakra rather than flat damage increases isn't really any different. it's still essentially a flat damage increase since each chakra has the potency value of 1/5 a TFC. It would actually make missing positionals more punishing than before.
    The only tangible difference is the feeling of being "rewarded" for landing positionals with each TFC rather than slightly bigger numbers on the screen.
    (3)

  9. #9
    Player
    RocciaSolida's Avatar
    Join Date
    Oct 2019
    Posts
    122
    Character
    Roccia Solida
    World
    Ragnarok
    Main Class
    Bard Lv 100
    12-01-2019: Monk needs a complete rework
    12-12-2021: it still does
    (4)

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