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  1. #1
    Player
    Avatar de Shurrikhan
    Inscrit
    septembre 2011
    Messages
    12 885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Moine Lv 100
    Citation Envoyé par SpeckledBurd Voir le message
    I agree, but that sorta gets back to Monk's job gauge being poorly implemented to begin with and still being very poor in actually consolidating information we need on it like its supposed to. The current design of Leaden Fist being something that is gained and spent as you cycle through Opo-opo moves puts it in a random spot on your buff list relative to all of the shields, regens and other buffs that are going out, which makes it especially hard to keep track of and therefore would be very beneficial to have a gauge element. Twin Snakes is a little easier because you should have close to 100% uptime on it, but it should be on the gauge as well for consistency.
    I see, and that's fair. I've never thought of it being a problem that the buff moves around on my status bar, but I probably have my icons a lot smaller than most people, so I'm always seeing them in the same glance regardless of whether they're the first or sixth buff. I could see why others would be annoyed by the movement, though.

    Citation Envoyé par SpeckledBurd Voir le message
    I mean obviously numbers would need to be changed, that should be a given. No one here is complaining because Monk is weak, and frankly that's not what people have been complaining about since Heavensward. The RNG aspect just isn't well liked, and the double RNG aspect is what makes it outright hated, so yes the desire is to remove the RNG portion entirely in favor of consistent throughput of damage because that's what the majority of people want on this job. From there fixing the numbers is something the devs can figure out.
    My concern was more that so much power is being placed into Coeurl skills only, and only after a certain, fairly late level, leading to an even less cohesive leveling experience on a job already with arguably... the worst leveling experience bar perhaps DRK.
    (0)

  2. #2
    Player
    Avatar de Malmstrom
    Inscrit
    novembre 2015
    Messages
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Pistosabreur Lv 90
    I think the real problem with monk isn't that they could potentially end up being too fast...

    ...it is that they are not currently fast enough.

    GL 5+, LET'S GO. I WANT TO BREAK MY HAND TRYING TO PLAY MONK.
    (0)

  3. #3
    Player
    Avatar de HiraBranford
    Inscrit
    fvrier 2020
    Messages
    1
    Character
    Hira Branford
    World
    Famfrit
    Main Class
    Moine Lv 80
    playing with monk i feel like i'm playing with pugilist, not monk, after level 50, monk rotation doesn't change or evolve, we only get elixir field and TFC after level 62 with deep meditation, comparing to the impact of other jobs like dragoon with stardiver, samurai with midare setsugekka, ninja with Hyosho Ranryu and even warrior with fell cleave, that even with visual effects turned off I can tell when they use these skills by sound, the closest to these skills we have is TFC which has minimal visual and sound impact compared to them, of course I disregard SSS and tornado kick because they have extremely limited and niche uses and yet I don't think it has much impact.
    (3)

  4. #4
    Player
    Avatar de Imshail
    Inscrit
    novembre 2018
    Messages
    11
    Character
    Imshail G'ven
    World
    Cerberus
    Main Class
    Machiniste Lv 80
    Absolutely love losing my stacks during long cutscenes and have to do completely crappy reopeners because of them
    (1)

  5. #5
    Player
    Avatar de ReviaInfantry
    Inscrit
    septembre 2019
    Messages
    89
    Character
    Revia Pedites
    World
    Faerie
    Main Class
    Guerrier Lv 80
    It might be a good idea to put six sided star gcd to its own really. Retain it's potency, raised cooldown to base 10s but now it is independent of basic rotations gcd. (Something like mch drill)

    And yes tornado kick should be upgraded.

    If we have greased lightning make every element 4 GL special effects: wind to reduce gcd by further 10% (total 50%), earth to ignore positionals completely, and fire to increase chakhra by one after each 3rd form rotations.

    But by that above riddle of earth and some positional skills will be invalid so maybe earth should have other effects, knock back immunity maybe?
    (0)

  6. #6
    Player
    Avatar de inhaledcorn
    Inscrit
    dcembre 2015
    Lieu
    Limsa
    Messages
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Pistosabreur Lv 100
    Citation Envoyé par ReviaInfantry Voir le message
    It might be a good idea to put six sided star gcd to its own really. Retain it's potency, raised cooldown to base 10s but now it is independent of basic rotations gcd. (Something like mch drill)

    And yes tornado kick should be upgraded.

    If we have greased lightning make every element 4 GL special effects: wind to reduce gcd by further 10% (total 50%), earth to ignore positionals completely, and fire to increase chakhra by one after each 3rd form rotations.

    But by that above riddle of earth and some positional skills will be invalid so maybe earth should have other effects, knock back immunity maybe?
    I do like this idea for SSStar as it just feels otherwise unneeded. Kinda bring back ToD in some fashion, though less DoT and more big hit. They would probably have to remove the increased GCD window, of course.

    I don't think this really makes fist stances, or at least Earth Stance, more viable. You just made Wind better for every non Courel stance ability. It might make the job too busy with the constant shifting of stances. The only way I see this working is if they keep SSStar the way it currently is.
    (0)

  7. #7
    Player
    Avatar de Nantain_Shiva
    Inscrit
    juin 2015
    Messages
    82
    Character
    Nantain Aequitas
    World
    Shiva
    Main Class
    Mage blanc Lv 60
    the only "rework" i need



    + BONUS:

    Delete the job bar and add:

    (1)
    Dernière modification de Nantain_Shiva, 29/02/2020 à 00h36

  8. #8
    Player
    Avatar de inhaledcorn
    Inscrit
    dcembre 2015
    Lieu
    Limsa
    Messages
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Pistosabreur Lv 100
    Anyway, what I came here to post:

    After further reading, I think Tornado Kick does need a rework, and I had two ideas:

    Idea 1: making it more like Foul, as in you can use it as long as you keep GL up for a certain amount of time. With the update to Form Shift, this can make a fairly consistent big hit.

    Idea 2: to play off the gaining of Chakra and my earlier suggestion of gaining Gates for each gain/refresh of GL, this is another Chakra skill, but it sits on a timer, like how you have your spammable Kenki/Ninki skills, then that one that you build up to use.

    I think I'd rather have the former than the latter, imo, as I feel the Foul-like mechanic would be more fun. However, if this becomes a Chakra skill, Six-Sided Star could become the Foul-like skill for Monk, as I really feel it could benefit from it.

    Fist stances: I think Wind and Fire should become passives, with Earth becoming similar to Riddle of Earth (cooldown that resets GL and reduces incoming damage) until Riddle of Earth is learned, replacing it outright (which grants the ignore positional buff).
    (0)

  9. #9
    Player
    Avatar de SpeckledBurd
    Inscrit
    octobre 2016
    Lieu
    Ul'dah
    Messages
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Moine Lv 100
    Citation Envoyé par inhaledcorn Voir le message
    Anyway, what I came here to post:

    After further reading, I think Tornado Kick does need a rework, and I had two ideas:

    Idea 1: making it more like Foul, as in you can use it as long as you keep GL up for a certain amount of time. With the update to Form Shift, this can make a fairly consistent big hit.

    Idea 2: to play off the gaining of Chakra and my earlier suggestion of gaining Gates for each gain/refresh of GL, this is another Chakra skill, but it sits on a timer, like how you have your spammable Kenki/Ninki skills, then that one that you build up to use.

    I think I'd rather have the former than the latter, imo, as I feel the Foul-like mechanic would be more fun. However, if this becomes a Chakra skill, Six-Sided Star could become the Foul-like skill for Monk, as I really feel it could benefit from it.

    Fist stances: I think Wind and Fire should become passives, with Earth becoming similar to Riddle of Earth (cooldown that resets GL and reduces incoming damage) until Riddle of Earth is learned, replacing it outright (which grants the ignore positional buff).
    The sad thing is a lot of these suggestions have been suggested in the past and have been pretty well received here and on other forums/reddit.
    (0)

  10. #10
    Player
    Avatar de Shurrikhan
    Inscrit
    septembre 2011
    Messages
    12 885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Moine Lv 100
    Citation Envoyé par SpeckledBurd Voir le message
    The sad thing is a lot of these suggestions have been suggested in the past and have been pretty well received here and on other forums/reddit.
    By those who don't care if GL remains only a vague bonus rather than an actual mechanic.
    (0)

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