At this point it almost feels like some of the issues with providing feedback on Monk is exhaustion with providing the feedback itself after having to do it for so long and resignation that it won't be taken. Some of us have been giving feedback here on the OF regarding aspects of the job since Heavensward, and while some problems with it have been addressed its only when its part of broader game design changes. TP Burn and Aggro for example, were huge problems in Heavensward, and it was only when TP was a non-existent problem for everything (in single target at least) in Stormblood did it stop being a problem, while Aggro didn't get fixed on Monk until Shadowbringers. Even when they finally gave Monk an aggro cut the job was penalized for it because we had to eat a Forbidden Chakra for it. For every job barring Samurai aggro control just happened as a matter of course for, and Samurai's cost for cutting aggro was a Third Eye proc (but not gauge, so it was extremely minor).
I can't blame people for not only being extremely negative about the job, but not even bothering to provide feedback for it anymore or switching to a different job entirely. In 6 years of playing it I can think of two patches where they actually made substantial good changes to the job, and one of them got reversed because people dared to use Tornado Kick instead of them changing how Tornado Kick worked. The rest of the changes have just been appeals at doing something to the job in the form of Minor potency buffs that didn't make the job competitive or fix its major issues (every buff in Heavensward), total missteps in design which took way too long to fix or still haven't been fixed (Stormblood Monk), or changes that are part of broader systemic changes that still somehow miss the mark because of how dumb they are in the way they work (Aggro Cut Purification, the existence of Riddle of Earth and Anatman).