Quote Originally Posted by ValStormbreaker View Post
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Not sure how you can reconcile bashing the idea of (I imagine you meant perfect balance and not brotherhood) PB having 6 inputs and being concerned about how higher ping players will be able to play monk if their skill speeds reach sub 2 seconds. Wouldn’t this be to the benefit of high latency players and whoever is uncomfortable with high skill speed? They wouldn’t have to worry about the tight timing and/or if they executed PB late enough into the GCD.

Also, the fact that SE allows MCH’s hyper charge > heat blast / auto crossbow to exist (among other things) would suggest that FoF wasn’t designed to be an option for higher ping players.

About the chakra gauge needing to be 5 because of Wu Xing… the job quest clearly talks of 7 (and 14) chakras. While it would be fulfilling to see the devs make the connection between the story and our actual gauge, I’d say the devs’ time could be better spent elsewhere.

I don’t think Sora meant TK being a “proc” as something random; it would be a reward for keeping max gl stacks for X amount of seconds (30 or 45 sound good). If you want to talk about what goes against the spirit of monk, look no further than deep meditation, which I would say is a major issue.

Like you said and how I mentioned earlier in the thread, having the devs tune/incorporate existing assets is probably more likely than a full rework (although MCH proves otherwise). Using assets like Axe Kick from PvP is a great idea; I’d say they can go one further and implement how chakra is generated in PvP to PvE (maybe locking the actual generation to landing a positional correctly).