Quote Originally Posted by Draemoris View Post
I think you're the one that needs to stop at this point because everything regarding difficulty within this thread is entirely subjective. You're saying Warrior is the most complex but that is entirely untrue because just as *you* find it the most complex, others find it the least complex. There is no "extra thonking" that needs to be done unless *you yourself* require to do so. Just drop it and move on because you're clearly reaching a point where you're getting mad because someone else disagrees with you over a subject that is entirely opinionated.
The difficulty is subjective as some find static rotations easier than a priority system. Some find priority to be easier than static

But he is correct that warrior is more complex due to its fluctuation in priority and its strictness with IC/charges locking down its rotation, as well as its need to adapt to what is on the table with fast thinking. Yes, you do need to think about what you're doing.

Also, not all opinions are baseless. Informed opinions exist. You dismissing him simply by calling it an opinion is weak. There is factual information that can be used under informed opinion. Also saying something is "untrue" is wrong, and truths don't necessarily need to be fact.

Warriors problem isn't a simple rotation. Its that its rotation is empty. It doesn't have enough buttons (no UC, no BZ, no ToB under UP buff, no duality/self- synergy. It's not active enough, and its toolkit is sparse. It does not do enough damage based on the rule of defensive utility
and offensive damage output.

The top damage dealers have little to no utility. That's why they hit so hard. The highest defensive or supportive utility jobs hit softer. This was why pld got nerfed and why war and drk got buffed in SB. Let's be real: warrior doesn't have an OT ability. They use it for themself.

Maintaining eye is still complexity, juggling gauge, and even juggling your infuriate proc to use to gapclose or upheaval, or gain gauge in general, but still execute IC is still complexity, management of charges that aren't gapclosers is still complexity. Warrior is simple to get into, but still has a higher ceiling to optimize. Warrior was harder pre 4.2. It wasnt that hard, as it took about 20s to fill gauge. That's all you really needed to know. But it still required effort.

You could argue its complex, but sure, you can argue its not. War is rather easy. So is gunbreaker. Its funny. If I say a tank is complex, I'd choose ShB pld. Warrior used to have it, if you used its full toolkit. But that's the problem. Se took it away and didn't return it . Its still kind of there... but its minimal...