Quote Originally Posted by Khimer View Post
Didn't i explain this contradiction in the post above?


How can you not see the point of the post? Do you even remember what you wrote in your previous posts or do you just reset every time? I go: "yeah warrior is more complex, because it has to keep a buff up and keep an eye on its gauge, something that gnb doesn't even have to care about" and you go: "duuuuhhhh, keeping SE up is super easy i don't even think about it, how can you call it difficult, duuuh". Which at this point you just enter subjective territory. Well to me double weaving, positionals, timing buffs, and keeping buffs none of that is difficult. If we go by that nothing is complex in this game. BUT THE POINT WAS THAT WARRIOR HAS EXTRA LAYER OF GAMEPLAY THAT IT HAS TO CARE ABOUT IN FIGHTS, EXTRA THONKING HAS TO BE DONE. HOW DO YOU NOT SEE THE DIFFERENCE? GOD PLEASE STOP.
Okay, let me explain this to you in as simple a way as possible so that maybe, just maybe, you're capable of understanding. Gunbreaker's entire rotation/opener can change on a fight-by-fight basis in order to optimize for said fight. That is something that Warrior objectively does not have. Warrior is always the same; you pull with Tomahawk, use Infuriate to get the cooldown running, apply Storm's Eye, consume Nascent Chaos, and then either use your second Infuriate + Nascent Chaos and go into Inner Release, or go into Inner Release and then use your second Infuriate + Nascent Chaos. There is no variation to those two scenarios. Once said scenarios have ended Warrior's rotation falls into the same never-changing 1-2-3 pattern;

1. Keep Storm's Eye up at all times (barring 30s+ long downtimes)
2. Keep Upheaval on cooldown
3. Use Fell Cleave as necessary to avoid overcapping on gauge

And you do this same cycle endlessly until your Infuriate charges come back and Inner Release comes off of cooldown, at which point you do it all over again. This never changes, with the only alteration being certain points in bosses occasionally requiring you to replace a Storm's Path with a Storm's Eye just before a forced mechanical downtime so as to prevent the buff from falling off. That is not complexity, that is having the basic ability to see that your buff falls off when doing your standard rotation and simply alter a singular ability use. It is optimization, but not a complex or difficult one. Warrior is not hard, nor is it complex, and it frankly amuses me that someone who is very clearly unskilled at the job and doesn't understand it is attempting to argue with me about it being such.