
Originally Posted by
Lucy_Pyre
Okay, let me explain this to you in as simple a way as possible so that maybe, just maybe, you're capable of understanding. Gunbreaker's entire rotation/opener can change on a fight-by-fight basis in order to optimize for said fight. That is something that Warrior objectively does not have. Warrior is always the same; you pull with Tomahawk, use Infuriate to get the cooldown running, apply Storm's Eye, consume Nascent Chaos, and then either use your second Infuriate + Nascent Chaos and go into Inner Release, or go into Inner Release and then use your second Infuriate + Nascent Chaos. There is no variation to those two scenarios. Once said scenarios have ended Warrior's rotation falls into the same never-changing 1-2-3 pattern;
1. Keep Storm's Eye up at all times (barring 30s+ long downtimes)
2. Keep Upheaval on cooldown
3. Use Fell Cleave as necessary to avoid overcapping on gauge
And you do this same cycle endlessly until your Infuriate charges come back and Inner Release comes off of cooldown, at which point you do it all over again. This never changes, with the only alteration being certain points in bosses occasionally requiring you to replace a Storm's Path with a Storm's Eye just before a forced mechanical downtime so as to prevent the buff from falling off. That is not complexity, that is having the basic ability to see that your buff falls off when doing your standard rotation and simply alter a singular ability use. It is optimization, but not a complex or difficult one. Warrior is not hard, nor is it complex, and it frankly amuses me that someone who is very clearly unskilled at the job and doesn't understand it is attempting to argue with me about it being such.