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  1. #1
    Player
    Lucy_Pyre's Avatar
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    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Khimer View Post
    U rite. Actually i want to hear what do you like about warrior.
    There isn't really any point to that, as enjoyment is entirely subjective. For instance, I find Paladin boring both because all of its animations barring Conf are dull to me, and I dislike sword & board. While on the opposite end I enjoy Dark Knight because it has really smooth animations & managing mana with TBN/Edge/Flood of Shadow is something I enjoy, and I enjoy Warrior because Fell Cleave/Upheaval/Inner Chaos all feel really satisfying to use as well as the fact that the way the job plays (short term high burst window -> downtime period -> burst period again) is always something I've enjoyed in terms of damage designs.

    Enjoyment of a job is entirely subjective, however the states of those jobs and what they need/don't need are entirely objective, and that seems to be what you don't understand.
    (1)

  2. #2
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    There isn't really any point to that, as enjoyment is entirely subjective. For instance, I find Paladin boring both because all of its animations barring Conf are dull to me, and I dislike sword & board. While on the opposite end I enjoy Dark Knight because it has really smooth animations & managing mana with TBN/Edge/Flood of Shadow is something I enjoy, and I enjoy Warrior because Fell Cleave/Upheaval/Inner Chaos all feel really satisfying to use as well as the fact that the way the job plays (short term high burst window -> downtime period -> burst period again) is always something I've enjoyed in terms of damage designs.

    Enjoyment of a job is entirely subjective, however the states of those jobs and what they need/don't need are entirely objective, and that seems to be what you don't understand.
    Yeah and entirely objective point is that warrior needs to get rid of Direct+Critical hits. Yet you still defend it. What does that say about you? Everything you described you like can be done way better, and was done better before, so you probably joined post 4.2. Then why are you so adamant to defend it if you haven't even tried?
    (1)

  3. #3
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Khimer View Post
    Yeah and entirely objective point is that warrior needs to get rid of Direct+Critical hits. Yet you still defend it. What does that say about you? Everything you described you like can be done way better, and was done better before, so you probably joined post 4.2. Then why are you so adamant to defend it if you haven't even tried?
    No, there is nothing objective about it. See, there's something you obviously don't seem to understand, and that is the fact that not every job needs to have identical damage profiles nor do their damage-increasing buffs need to function the same as one another. Variation is the spice of life, as they say, and the way Warrior's damage profile works out is unique to it. Guaranteed direct critical hits as its primary damage source is something that no other job has, and there is nothing wrong with that. Let those who enjoy that aspect of the job for their own various reasons enjoy it. If you are so desperate to play the "old" Warrior, well, current Dark Knight is more or less that. You want Warrior without guaranteed direct crits? Go play Dark Knight because Delirium is exactly what Inner Release would be if they removed that aspect of it. Now of course there is an entire discussion to be had about Dark Knight, and I agree with many others that Delirium should be changed to something else as it's currently just "Inner Release-lite" which is a bit less interesting than what it could potentially be, but I digress. You don't like what Warrior is and has become, which is unfortunate for you. I, and many others, however, do enjoy what Warrior is and, judging by the fact that SE didn't change how Inner Release worked with Shadowbringers (in fact, only reinforcing on it by adding Inner Chaos/Chaotic Cyclone) I think it's safe to say that they are more leaning in favor of my camp's position than yours. However, again, you have already stated that you enjoy Gunbreaker far more than Warrior which as I said previously is wonderful for you. But instead of sitting here complaining about Warrior perhaps you should, I don't know, go play the job that you clearly have a preference towards. You keep to yours and I'll keep to mine.
    (0)

  4. #4
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    No, there is nothing objective about it. See, there's something you obviously don't seem to understand, and that is the fact that not every job needs to have identical damage profiles nor do their damage-increasing buffs need to function the same as one another. Variation is the spice of life, as they say, and the way Warrior's damage profile works out is unique to it. Guaranteed direct critical hits as its primary damage source is something that no other job has, and there is nothing wrong with that.
    Except it cucks warriors from half the raid buffs, and prevents you from optimizing damage on other tanks with determination melds. I don't know how many times i have to sat that, but THAT'S A BAD DESIGN. Staple like that cannot continue. Also warrior was kind of unique having 50% attack power buff that pacified you for 5 seconds after its duration, which was 20 second and not pesky 10, it was unique yes, i even enjoyed it, but they changed it, because it wasn't very good from optimization point. SO applying the same logic they should change IR now and remove DCrits.
    (1)

  5. #5
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Khimer View Post
    -snip-
    There's nothing "bad design" about it. If you want an omnitank set you will always lose some of the stat optimization on every tank, and this won't change even if they removed direct crits from Warrior because all of the tanks at BiS want slightly different SkS tiers from one another, and unless each other tanks BiS have a lot of alternate pieces from one another (one using Edengrace chest + necklace, another using Augmented Deepshadow of those same pieces being a theoretical example) then you will always lose some minor amount of "optimal" DPS from some of your tanks, it's simply the nature of sharing the same gear. However, you are significantly overestimating how much DPS is lost on the non-WAR tanks by switching out Direct Hit melds for Determination, as it's actually not a huge loss. It's a loss to be sure, but a relatively minor one, and one that will absolutely not stop you from performing at a high level presuming the person piloting the job is capable of doing it already.

    Secondly, saying that Warrior is "cucked out of half of the raid buffs" is a flat out lie. Let's list the raid buffs and what they do, shall we?

    Scholar - Chain Strategem: Increases crit rate on applied target - WAR: X
    Dragoon - Battle Litany: Increases party crit rate - WAR: X
    Bard: - Battle Voice: Increases party direct hit rate - WAR: X
    Monk - Brotherhood: Increases party physical damage - WAR: Y
    Ninja - Trick Attack: Increases flat damage target takes - WAR: Y
    Summoner - Devotion: Increases flat damage party deals - WAR: Y
    Dancer - Technical Finish: Increases flat damage party deals - War: Y
    Red Mage - Embolden: Increases physical damage party deals, diminishing over time - WAR: Y

    So, we can see here that well over half of the game's raid buffs are applicable to Warrior, around 2/3 of them, including Technical Finish and Trick Attack which are both extremely strong. Not to mention that the Monk's Brotherhood has an identical cooldown to the Warrior's Inner Release, meaning that the two will always be used in conjunction with one another due to natural alignment, making a Monk especially valuable to a Warrior player. Additionally, Battle Voice is less powerful and important for tanks than DPS as even if a tank player doesn't play Warrior, and thus slots Direct Hit Rate into their melds, our DH rates will be naturally significantly lower than that of DPS due to the inability to roll DHR on our gear, which significantly lessens the value and strength of that party buff for tanks.

    Edit: I forgot Embolden, another buff that Warrior does benefit from. Further diminishing your point.
    (1)
    Last edited by Lucy_Pyre; 02-06-2020 at 11:13 AM.

  6. #6
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    I don't like people and skill-heavy classes.
    -Would you look at that 3 out of 8 jobs with raid buffs don't buff warrior whatsoever. Now lets take 1 party for example with sch, whm, drg, brd, mnk, dancer, gnb, war. Do you think its fair that that gnb in that party will get a considerably more of a dps boost than a warrior, on top of its already superior single target dps? That's what i call bad design.
    -I guess you want to fix it by increasing potencies to make it on par with the others, now imagine we are in a party where warrior can benefit from all the buffs and now warrior's dps skyrockets.
    -By removing DCrit they are killing 2 birds with 1 stone: melds(which STILL IS a problem, no matter how "insignificant") and perfectly balancing warrior for raid buffs.

    At the end what im trying to say is change warrior its a torture to play,its rotation is not engaging whatsoever. In a perfect world there will no longer be FC spam and guaranteed DCrit. In a realistic, but still fantasy world there will be no DCrit. And change DRK while they're at it. Bring back HW DRK, i don't care about balance issues, about skill bloat issues, just bring it back, no one cares, no excuses. Just do it. Please Yoshi make the right decision.
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