Results -9 to 0 of 156

Threaded View

  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    1. It doesn't have to be in melee range. If you actually hada Warrior at 74+, you'd know that.
    When I say "in melee range" it's because I suppose than you can't target a party member that's too far, exactly like TBN, not that it has to stay "in melee" range. Please correct me if NF doesn't have a range limit.
    Quote Originally Posted by Shurrikhan View Post
    No one needs Arm's Length, as its slow can't affect 'real' content and all else can be managed through positioning and gap-closers.
    I won't quote every single point, but this one is absurd. You, and everyone else will spend excessively more time in dungeons than you would in raids, and Arm's Length (And AoE Reprisal) massively improve your ability to do those runs smoothly. This content is more real for the majority of the playerbase than all those Savage or Ultimates.
    Quote Originally Posted by Shurrikhan View Post
    Both are exceedingly strong in dual-tank scenarios, but both require an external target.
    No, intervention is strong in an OT scenario. If you are both hit by a tankbuster, Intervention does nothing for you. Even consolidating it with Sheltron would still allow you to protect one target. NF is still the only skill that protects both of you, at the cost of requiring someone to protect...Which, in fact, perfectly fits WAR's lore.
    Quote Originally Posted by Shurrikhan View Post
    And I'm starting to get fairly certain that if this wasn't Warrior under the spotlight, no one would blink an eye at the request.
    Yes, you're probably right, but it might have something to do with "My skill is the best, but can it still be better, please ?" You know, the same kind of situation that "Sentinel and Shadow Wall CD has been reduced, now every tank has the same 30% damage reduction skill...except that WAR's better than the other three".

    Imagine another situation. You request for Shake it Off to not dispel the mitigation skills it uses to buff itself. You could claim that, after all, no situations would really be "saved" by you having your personal mitigation on top of the damage shield, but I would react exactly the same, considering than even native Shake It Off is already better than Divine Veil, and, arguably, than Dark Missionary and Heart of Light.
    (0)
    Last edited by Reynhart; 11-13-2019 at 11:53 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.