Quote Originally Posted by Shurrikhan View Post
You realize that's exactly the point? NF does not protect you from being one-shot. It does protect the party member from being one-shot. It cannot be used on self. It can be used on a party member. That is why I consider it an OT skill, which was the whole point there.
Well, technically, being a reactive skill, it doesn't prevent anyone from being "one shot", but it helps both to recover potential damage. If a tankbuster happens near your burst phase, you can use NF on your co-tank even if you're the MT, even if you were the only one hit, and heal back a huge chunk of damage you just take, more than what RI would have mitigated.
Quote Originally Posted by Shurrikhan View Post
Sure... if not for the fact you can use both simultaneously, which is why I said they'd never be consolidated (short of being able to reveal two separate recast timers in a single button slot).
Yes, that's why I mentionned that, to protect both you and your co-tank, PLD would have to spend its entire gauge, which end with that combination, having "twice the CD" of NF.
Quote Originally Posted by Shurrikhan View Post
And, again, why then are you denying the QoL instead of asking that the skill not get the "Same, but Better" WAR treatment?
You mean like this :
Quote Originally Posted by Reynhart View Post
If it's removed, you'd have to reduce the effect, or put another restriction, like a bigger CD.
?
Quote Originally Posted by Argyle_Darkheart View Post
The point was that Nascent Flash being "best when used to cover both tanks" doesn't make it "the best" among its counterparts, by that virtue alone.
It wouldn't if NF effect on your co-tank was significantly weaker than the other skills...but it's not.