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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    [1] At that point, though is anything QoL? To use the Dragon Sight example again, would it?
    I never said that the change in Dragon Sight was a QoL. In fact, since it allowed you keep the buff even if your partner moves away, it's a buff in more situation that what is proposed here for NF.
    Quote Originally Posted by Shurrikhan View Post
    To what extent are we going to belabor an insignificant advantage with an insignificant chance to see use in an insignificant portion of fights as if were something worth balancing around when the mere standard deviation attached to every attack, let alone Crit or Direct Hit chance, has several times their effect in every fight?
    But if it's that insignificant, why even change it, especially if the reason if that you don't want to switch target for it ? It's an oGCD, so it's not really a problem to use it in a macro to target "p2" in your party, which can easily be forced in your party order to be the other tank. I'm pretty sure you will use it to save a DPS' life in savge less time than the situation we've described above.
    Quote Originally Posted by Shurrikhan View Post
    [2]I'd suspect the frequency of that particular potential clutch moment will be a heck of a lot less than what Clemency already provides.
    In solo situation, this change would give WAR more healing capabilites than Clemency, while requiring no DPS sacrifice. And it would still be one additional thing to a job that already has one of the (if not the) best mitigation toolkit as a whole.
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    Last edited by Reynhart; 11-12-2019 at 08:00 PM.