Quote Originally Posted by Shurrikhan View Post
And how many Savage runs are going to be won by a Warrior being the last one alive, with the boss at low enough HP to be killed before the Warrior dies despite NF being unavailable or the Warrior already effectively health-capped before the last person dies ? You realize how many conditions have to be stacked to pull that needle out of the haystack of remotely reasonable events?
Like I said, I'm not able to judge how big this change would be or how many times it would save a situation that couldn't be saved before. It would still be more than a QoL change, since it would also modify every situation where the group is spread enough so that the WAR won't have a party member nearby, even if it's not necessarily game breaking.
Quote Originally Posted by Shurrikhan View Post
If this were the deciding issue, every invuln that could last the two necessary seconds more would already be broken by the fact that it alone was able to finish the fight.
Pushed to the extreme, yes, invulns already have that kind of "issue"...with WAR also being the best one at this, with the shorter CD and the self-healing capabilites... that would be increased even more with the target removal.