Quote Originally Posted by Reynhart View Post
You mean like this :
?
No. Repeat after me: at worst obliging a macro for fluid use is not a drawback around which to balance a skill. It's merely an annoyance. Removing NF's targeting requirement would not newly make it so powerful a skill that it would need rebalancing any more than Ground-AoEs would need to be reworked for unprecedented strength if they could actually click the ground through enemies or otherwise didn't need on-target or at-mouseover macros.

Should we just... pick this conversation back up after you actually unlock NF on your Warrior?

Quote Originally Posted by Reynhart View Post
Yes, that's why I mentionned that, to protect both you and your co-tank, PLD would have to spend its entire gauge, which end with that combination, having "twice the CD" of NF.
And a base Adloquiem heals for less than Cure II. Does that make it a weaker spell? You're still conflating HP as eHP. Intervention allows for a single set of CDs to cover both tanks. At the point where you'd be maximizing Intervention, it would be between wasteful and unnecessary to use Shelltron because you'd already have up sufficient CDs to survive without your on-demand. Intervention provides up to 35% mitigation to the off-tank. In one use, it can provide more than twice the effect of HoS across the tank pair. And you still thereafter have your cotank's on-demand to work with. There is no other external mitigation skill that can so powerfully allow for the protection of both tanks. To heal them back up? Of course -- Nascent Flash. But healing is not shielding. Increasing HP to its maximum is not the same as increasing maximum effective HP.