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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by aodhan_ofinnegain View Post
    LUL there's this thing called Raise Tax, please consult a SMN or RDM about it.
    This is not set in stone, summoner had raise before has it today and it was and is one of the highest dps out there.
    The tax is as real as the developers thinks its neccessary to make it a tax.

    A hefty 100% mp cost would be enough tax imo, its not a thing that will magically increase your groups dps and increase chances to finish hard content, its just a tool that could help when playing with newbies in casual content. In savage if you are pld and you are forced to used it, then its gg anyway and it wont save the run no matter what.
    (2)
    Last edited by Nedkel; 11-09-2019 at 08:38 AM.

  2. #2
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nedkel View Post
    This is not set in stone, summoner had raise before has it today and it was and is one of the highest dps out there.
    The tax is as real as the developers thinks its neccessary to make it a tax.

    A hefty 100% mp cost would be enough tax imo, its not a thing that will magically increase your groups dps and increase chances to finish hard content, its just a tool that could help when playing with newbies in casual content. In savage if you are pld and you are forced to used it, then its gg anyway and it wont save the run no matter what.
    I mean the head theorycrafter of SMN even wrote up a post stating SMN got overbuffed, which most likely will see some potency nerfs in the next job adjustments. You still have RDM that is held back in DPS because it has a raise.

    you do realise you most likely won't gain access to this combat raise in newbie content, right?

    And let's face it there is gonna be a DPS penalty in there that is not needed to be there in the first, because PLD does not need a combat raise.

    In savage you will be penalised for having a skill you won't have a use for and most likely will not save a run during prog.
    (2)

  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by aodhan_ofinnegain View Post
    I mean the head theorycrafter of SMN even wrote up a post stating SMN got overbuffed, which most likely will see some potency nerfs in the next job adjustments. You still have RDM that is held back in DPS because it has a raise.

    you do realise you most likely won't gain access to this combat raise in newbie content, right?

    And let's face it there is gonna be a DPS penalty in there that is not needed to be there in the first, because PLD does not need a combat raise.

    In savage you will be penalised for having a skill you won't have a use for and most likely will not save a run during prog.
    RDM is lower because something has to be, summoner is on top of dmg charts and it was on top for a big part of stormblood expansion as well.

    Raise on PLD is not going to save a hard content run, if you add 100% MP cost it will mean that PLD sacrifices his own DPS to raise someone and it is more than enough for it. There is no "magical tax" in balance, otherwise healers wouldnt deal more dmg than tanks and summoner would be at the rock bottom. Summoner is and was allowed to be high dps because using raise is already a dps cost on itself.

    Raise on PLD would not hurt balance at all, there is no reason why would a dev specially nerf a PLD for having a raise when they could give it a big cost so actually using it will cost him a DPS.

    Again, giving pld a raise wont change a thing, only make PLD less dreadful when doing casual stuff.
    (1)