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  1. #1
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Brightshadow View Post
    I respect your opinion you simply could have said no thanks I would prefer PLD to not have a raise because it would probably get a DPS nerf, but you didn't say that you just talked about how if a PLD raises you it's bad, and why it has a huge MP cost.
    well yea it is, like PLD having to raise would mean being the last man alive or close to, and **** has already hit the fan, at which point everyone else or most people have screwed up by failure on the healers part, or by failing mechanics, i.e people being bad at the game. Honestly it would be easier to wipe and go again in every instance. We have manage to go 6 years without a combat raise on Paladin, we don't suddenly need one now.
    (1)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    The reason it is a bad idea is simple, it throws a huge wrench into the balancing of the tank jobs.

    Providing one job in a role something of value, even if it's use is fairly niche, without providing the other jobs of that role a variant of it or something of equivalent value unique to those jobs ends up tipping the scales in favor of that one job.

    Providing PLD a battle raise, even at a cost like lost dps, is still an extra tool in it's kit that the other tanks just don't get which can bring a lot of extra value to the job in certain instances, such as during prog or if things go bad in a fight.

    Basically it boils down to the following...
    - A battle raise on a tank is a niche ability that provides unique but difficult to define extra value to that job.
    - Because the value of such an ability is difficult to define, it is incredibly difficult to balance again other such niche abilities that could be given to the other jobs.
    - Therefore you end up with the situation that in order to properly maintain balance between the tank jobs, either all tanks need to receive a battle raise or none of them do.

    I mean it could happen and could work out okay, but it would require each tank job to also get something unique and niche added to their kits, which I already pointed out would be a balancing nightmare in of itself, and the player community to not flip out and cry foul. Based on how the community tends to react to most things, that is not a likely outcome.
    (2)
    Last edited by TouchandFeel; 11-09-2019 at 08:34 AM.

  3. #3
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TouchandFeel View Post
    The reason it is a bad idea is simple, it throws a huge wrench into the balancing of the tank jobs.

    Providing one job in a role something of value, even if it's use is fairly niche, without providing the other jobs of that role a variant of it or something of equivalent value unique to those jobs ends up tipping the scales in favor of that one job.
    You mean like cover? Or clemency? Or shield bash? Those things PLD has that no other tank has any equivalent to?

    PLD has so much random stuff thrown on it but none of those things break balance at all, they range from niche skills that are more for authenticity than purpose or at best progression tools which PLD is king of. You rarely see any of these skills used in content that matters outside of occasionally cheese strats. People talk a big game about how things would destroy balance if it ever got added, but then if it comes out people realise it’s not as huge of a deal as they made it out to be.

    I remember before RDM came out SMN’s were asking for physick to be made to scale off INT so it wasn’t completely useless to them and you had people going around claiming “oh but then SMNs would replace healers!”. You can see how laughable that idea is now with hindsight from the addition of RDM.

    It’s just another party member with a raise spell. Are parties with a RDM or SMN so much more broken than a party without? Hell those jobs aren’t even meta.

    Putting aside the people that believe raise should be healer exclusive, ask yourself if a PLD having raise is any more broken than anyone else having it really?

    Quote Originally Posted by whiskeybravo View Post
    You know what else saves a run? Not being bad. People will always ask for something to be easier instead of looking to improve themselves or others.
    By your logic raise should be removed from the game altogether then? I mean if you ever die you should just not have been bad right? In fact, all dps and mitigation tools except for what is exactly needed to survive with 1hp and kill the boss at exactly 1 second left on the enrage timer should be removed too, doesn’t that follow? If anyone makes any kind of mistake, they should have stopped being bad right?
    (3)
    Last edited by Cabalabob; 11-09-2019 at 09:29 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #4
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    But you are thinking of only raids, this spell will really shine in small party content.
    (0)

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    PLD having raise not only will be a waste of space that could be used for a more usefull skill, will create balance problems for a job that have already much utility and will have a incredible high cost on your personal performance so thats means it will be incredible situational, despite the game is pretty dam easy right now on non-raid scenarios and on raid scenarios we have plenty of jobs that can cover raise much better plus having a situation when a PLD should use it will means reset the try better i don't see why PLD should be punished by having such tool on they kit but thats just my opinion.
    (3)

  6. #6
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nedkel View Post
    RDM is lower because something has to be, summoner is on top of dmg charts and it was on top for a big part of stormblood expansion as well.

    Raise on PLD is not going to save a hard content run, if you add 100% MP cost it will mean that PLD sacrifices his own DPS to raise someone and it is more than enough for it. There is no "magical tax" in balance, otherwise healers wouldnt deal more dmg than tanks and summoner would be at the rock bottom. Summoner is and was allowed to be high dps because using raise is already a dps cost on itself.

    Raise on PLD would not hurt balance at all, there is no reason why would a dev specially nerf a PLD for having a raise when they could give it a big cost so actually using it will cost him a DPS.

    Again, giving pld a raise wont change a thing, only make PLD less dreadful when doing casual stuff.
    "Because something has to be" what kinda logic is that, RDM doesn't do as much damage out of casters because it can chain raise.

    BLM was top dps in Alphascape and in Sigmascape BLM was also top, except for phantom train, which is due to mobility. So over half of SB BLM was top DPS. SMN was taken over BLM for the utility it brought, which helped it edge ahead of BLM.

    As people have clearly pointed out it does affect balance, if paladin was the only tank with a raise, there would be no checks against it within the tank role, thus a dps penalty would be imposed. And the balance would be PLD versus the other tanks, not against other roles. PLD sacrificing all of its MP is a pathetic attempt at a trade off.

    PLD isn't dreadful in casual content at least as far as I'm concerned but that's strictly a subjective argument.
    (2)

  7. #7
    Player
    ReviaInfantry's Avatar
    Join Date
    Sep 2019
    Posts
    89
    Character
    Revia Pedites
    World
    Faerie
    Main Class
    Warrior Lv 80
    Meanwhile in 6.0:
    GNB have weaponskill that ranged big single target damage.
    WAR have ability that make weaponskill cd reduce 20%
    DRK have long charge up but huge nukem magic AOE.

    ....

    No? no raise for PLD then.
    (1)
    Personal 3 Mantras as a White Mage:
    1) BLOOD FOR THE BLOOD LILY, HOLY FOR THE SPARKLY THRONE!!!
    2) The Kupo does not care where the Blood flows, only that it flows.
    3) I will not heal you, I am prolonging your suffering so that I can nourished my Blood Lily.

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Good luck convincing a Paladin to cast Raise, thus ruining their Requiescat window.

    "What if we wipe?!"

    I think they'd prefer that.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    I got a feeling that giving PLD a raise will further cement its OT role and be used as a raise bot whenever swiftcast is down. Especially for situations where 1 healer is down and the other healer still has to topupthe party, then the PLD will be the rezzer everytime guaranteeing a spot in prog and farm content. Prog cus of the raise and farm cus PLD is already good at farm.
    (0)

  10. #10
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Raises are fine, but I'd like to see a hard cap on the number of times that your team can use highly powerful skills like raises and tank invulns per fight. If that were the case, you could bring as many jobs as you like which have "raises", but it's still fair because you only have say 4 uses total spread amongst those players.
    (1)

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