PLD already has the generally best support of all the Tanks, and pretty good DPS to go along with it (less defensive cooldowns but HG is still busted). Giving them Raise back just seems like overkill.
PLD already has the generally best support of all the Tanks, and pretty good DPS to go along with it (less defensive cooldowns but HG is still busted). Giving them Raise back just seems like overkill.
I miss actual cross class actions, cross role skills were such a step down. I liked it when PLD had raise, it wasn't all that practical since they couldn't use it in combat, but it was still nice for flavor.
The irony of this statement when you look at what you wrote after it...
Do RDM, WHM, SCH, AST SMN horde all their MP 24/7 for a raise that may never be needed? No, no they do not. So why would a PLD do that?Lets see what a raise on PLD would do, and when it could be used.
#1: Due to the very EXISTENCE of a raise on PLD, and one that costs all MP at that, would promote bad play. Players would either hog all their MP 24/7 for the raise that may never happen, loosing them DPS. On the other hand, Players may never be at max MP, and in which case the raise would be a waste of a button on your hotbar where a better ability could of been placed.
You just gave two extremely good examples of how the OP's suggested balance would, indeed, be balanced well. You're actually making a good case FOR PLD to have Raise.#2: When, might i ask, exactly does the PLD currently have full MP? For about...Maybe 2-3 seconds, 5 at the most maybe, before they go in to their Requiescat combo? PLD doesn't spend all that long sitting on MP and so once again a raise would be useless if its only available for 5~ seconds every minute or so, what if someone dies outside of that window?
#3: It would make PLD clunky af - As i mentioned before. If, for example, the stars aligned and you have to raise someone in that 5~ second window i talked about before....Now what? You're sitting with Requiescat off cooldown with no MP. This would honestly destroy the flow of the job so much. Disciples of war have set-in-stone rotations - Interrupting that designed flow for the small percent chance is neither something the developers can account for in terms of design, and neither is it something the players can account for. The right answer here is that PLD raise would be not only OP, but would also cause nobody to want to play it. There is a reason only Disciples of Magic have raises - Because they have less "rotations" and more "priority systems" ie what to cast next based on how much black/white mana, what to cast next based on MP and umbral hearts etc
It wouldn't "destroy the flow of the job". What's with all this hyperbolic freaking out? I agree it would be OP if it was "ALL" instead of 10k. But you're just being absurdly hyperbolic.
There's that amusing projection of vacuum again.
If you give pld a raise spell, then you'd have to give some kind of raise spell to the other 3 tanks as well.
It was never a combat raise though. People have given reasons, just because you don't agree with those reasons doesn't make them bad.I'm really glad some of you aren't responsible for developing this game. You always shoot down ideas and either don't state a reason or give a really poor one. It almost feels like you thrive on negativity. But OP, I'm in full support of giving PLD raise back (because we already used to have it).
If they give PLD a combat raise it needs to cost all their mana and be on a long cooldown. Their dps should probably take a hit, too.
Last edited by Mavrias; 12-03-2019 at 08:29 PM.
PLD raise, despite being non-combat, was still useful in some incredibly niche circumstances. Saved a PotD run with it once.
No one is advocating to put raise on all tanks, but one tank which would be lore friendly and differentiate it from rest of the pack.If pld got a rez why would rdm need to exist ? what about samurai or drk, lets just give a rez to everyone so that if anyone dies it won't matter anymore. Why move from aoes? if you die you can just get a rez. Raise is not meant to be some easy to come by thing that every job has access to.
Also if 1 tank gets a rez then why bring the other tanks, people love to die so make sure to bring plenty of rezzers, bodybag that content instead of moving for mechanics, care bear fantasy 14 where if you die, the tank will rez you.
A raise that would cost a big chunk of his dps would not be a balance problem even in the slightest. Pld already has clemency, but its heavy taxing on dps do you see paladins being played everywhere because they could do the healers job? Not really lol.
Please no...
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