Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 68

Hybrid View

  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    How about something more akin to Kerplunk from Dragon Quest (or Blue Mage's Transfusion)? PLD sacrifices themselves to raise their target. Theoretically it could be useful if both healers are dead with no RDM or SMN in group. Assuming the OT can take over for a bit, the PLD can KO themselves to raise a healer, who can then raise the other healer and then you and save the run. They could give it a 7 minute cooldown or something.
    (2)

  2. #2
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    If any class survives after a major party wipe or screw up it's definitely PLD, giving them a revive would be a tad broken from my experience.
    (2)

  3. #3
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by VargasVermillion View Post
    If any class survives after a major party wipe or screw up it's definitely PLD, giving them a revive would be a tad broken from my experience.
    Probably why I would expect it to never happen. Imagine, by the time this situation arises, you've likely got some LB gauge built up. If you're at LB3, suddenly PLD being able to revive a healer can result in the entire party back on their feet. That's a bit ridiculous for a tank role. Even if it's just healer LB1 or 2, those come with an MP boost, allowing more raises.

    On a DPS, the tradeoff is that the DPS is still squishy. In situations where RDM/SMN are the last ones standing, they won't be standing for long. PLD can have enough to keep themselves going by comparison. Completely broken.
    (4)

  4. #4
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Hasrat View Post
    Probably why I would expect it to never happen. Imagine, by the time this situation arises, you've likely got some LB gauge built up. If you're at LB3, suddenly PLD being able to revive a healer can result in the entire party back on their feet. That's a bit ridiculous for a tank role. Even if it's just healer LB1 or 2, those come with an MP boost, allowing more raises.

    On a DPS, the tradeoff is that the DPS is still squishy. In situations where RDM/SMN are the last ones standing, they won't be standing for long. PLD can have enough to keep themselves going by comparison. Completely broken.
    Imagine PLD using protect and saving healer from big stacked aoe damage, making healer alive being able to lb3 everyone.
    Protect is even more OP.

    Quote Originally Posted by aodhan_ofinnegain View Post
    "Because something has to be" what kinda logic is that, RDM doesn't do as much damage out of casters because it can chain raise.
    BLM was top dps in Alphascape and in Sigmascape BLM was also top, except for phantom train, which is due to mobility. So over half of SB BLM was top DPS. SMN was taken over BLM for the utility it brought, which helped it edge ahead of BLM.
    As people have clearly pointed out it does affect balance, if paladin was the only tank with a raise, there would be no checks against it within the tank role, thus a dps penalty would be imposed. And the balance would be PLD versus the other tanks, not against other roles. PLD sacrificing all of its MP is a pathetic attempt at a trade off.
    PLD isn't dreadful in casual content at least as far as I'm concerned but that's strictly a subjective argument.
    Summoner was at the top.
    No one was discriminating summoner in SB over the DPS because it was one of the top best ones.
    Summoner was not "taxed" for having a raise, end of story. Redmage is lower because developer decided so, they never said that RDM has to be lowest dps because he has a raise.

    If PLD was the only tank with a raise that would cost him 100% of MP, then no one would give a damn about it, because using it would put him at rock bottom in the dps chart hurting the party overall dps performance, they would be prohibited from using it in statics.

    Why are you ignoring the cost of the raise, i would agree with you if OP asked for 20-25% mp cost but 100% will make it a really heavy tax for PLD already, basically taking away his magic requietcast combo, which is playing a big role in pld dps.
    Having a raise with this cost would change absolutely nothing in terms of tanks balance.

    Quote Originally Posted by VenKitsune View Post
    You're kidding right?
    RDM isnt brought because it has less personal damage, and similar utility to SMN. Raises on DPS is fine because even missing a single GCD to raid someone is a HUGE loss in terms of overall group damage, they are, afterall, one of the 4 "damage dealers" - Tanks meanwhile, do less damage and them missing a GCD isnt going to necessarily mean you wipe to enrage even if gear is tight.
    So lets have a look at PLD.
    Amazing group utility? Check.
    High damage? Check.
    A TEN SECOND FULL INVULNERABILITY.
    So...They already have some of the highest damage, some of the best group utility, and arguably the best invlun skill on paper (ignoring the cooldown timer for a moment)....And you want to give them a RAISE!?
    PLD would become always the one to raise because it would be the most optimal - That'd make PLD not only required to be brought in prog, but also make it terrible to play. We need to encourage people to start playing tank, not alienate those already playing it.
    Raise would not make PLD apparently better if it was gated behind heavy mp cost.
    100% mp cost on PLD is a colosal dps lost, mainly because his MP generators are not as good to sustain it in rotation.

    Quote Originally Posted by Argyle_Darkheart View Post
    What if I told you that neither Summoner or Red Mage should have a combat raise?

    Food for thought.
    And black mage should throw flowers at the enemies because that would make sense from FF lore perspective.
    (2)
    Last edited by Nedkel; 11-09-2019 at 11:22 PM.

  5. #5
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nedkel View Post
    Summoner was at the top.
    No one was discriminating summoner in SB over the DPS because it was one of the top best ones.
    Summoner was not "taxed" for having a raise, end of story. Redmage is lower because developer decided so, they never said that RDM has to be lowest dps because he has a raise.

    If PLD was the only tank with a raise that would cost him 100% of MP, then no one would give a damn about it, because using it would put him at rock bottom in the dps chart hurting the party overall dps performance, they would be prohibited from using it in statics.
    Black Mage was top in DPS of all the DPS jobs, for over half of SB savage fight, information courtesy of FFlogs, feel free to check yourself if you still disagree with that fact.

    If you talk with any Red Mage or Summoner, they will acknowledge there is a Raise Tax, just as there is a Mobility Tax on physical ranged DPS, there wouldn't be threads on the topic in the DPS forums about it otherwise asking for the removal of raise from Summoner and Red Mage. The huge disparity prior to 5.1 between casters alone was due to the Raise availability on Summoner and Red Mage.

    "Redmage is lower because developer decided so" can you at least have the courtesy of trying to give a decent counter argument please other than this, because it's making me hard to take you serious in this discussion.

    So you've pretty much given the main reason why Paladin simply does not need a raise, literally he will never use because of a heavy handed penalty attached to it outside the scope of the jobs current design. So then begs the question, why waste time and hotbar space giving Paladin a raise in the first place? (here's a hint, there isn't any point in giving Paladin one.)

    Even the OP acknowledge there would be a hit to Paladin's DPS by having this raise, and as a tank player that likes to focus on DPS, because lets face it this game offers little else for tanks to optimise in current fights, I do not want to be cucked right from the start coming out of the starting gate.
    (1)
    Last edited by aodhan_ofinnegain; 11-10-2019 at 12:00 AM.

  6. #6
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nedkel View Post


    Raise would not make PLD apparently better if it was gated behind heavy mp cost.
    100% mp cost on PLD is a colosal dps lost, mainly because his MP generators are not as good to sustain it in rotation.
    You haven't really thought this through, have you? You, much like everyone it seems when it comes to matters of balance, seem to look at things in a vacuum.

    Lets see what a raise on PLD would do, and when it could be used.

    #1: Due to the very EXISTENCE of a raise on PLD, and one that costs all MP at that, would promote bad play. Players would either hog all their MP 24/7 for the raise that may never happen, loosing them DPS. On the other hand, Players may never be at max MP, and in which case the raise would be a waste of a button on your hotbar where a better ability could of been placed.

    #2: When, might i ask, exactly does the PLD currently have full MP? For about...Maybe 2-3 seconds, 5 at the most maybe, before they go in to their Requiescat combo? PLD doesn't spend all that long sitting on MP and so once again a raise would be useless if its only available for 5~ seconds every minute or so, what if someone dies outside of that window?

    #3: It would make PLD clunky af - As i mentioned before. If, for example, the stars aligned and you have to raise someone in that 5~ second window i talked about before....Now what? You're sitting with Requiescat off cooldown with no MP. This would honestly destroy the flow of the job so much. Disciples of war have set-in-stone rotations - Interrupting that designed flow for the small percent chance is neither something the developers can account for in terms of design, and neither is it something the players can account for. The right answer here is that PLD raise would be not only OP, but would also cause nobody to want to play it. There is a reason only Disciples of Magic have raises - Because they have less "rotations" and more "priority systems" ie what to cast next based on how much black/white mana, what to cast next based on MP and umbral hearts etc

    #4: In the event it didn't cost the full 10,000MP, but instead it costed "All" Like Flare or despair does on BLM....Then it would be borderline OP AND destroy the flow of the job.


    You're just looking at it in a vacuum - "Oh well it'd be a huge DPS loss!"....Yes, but they're a tank, dps loss on them is nowhere near as bad as dps loss on an actual DPS.
    (3)
    Last edited by VenKitsune; 11-10-2019 at 02:33 AM.
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  7. #7
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nedkel View Post
    And black mage should throw flowers at the enemies because that would make sense from FF lore perspective.
    Well yeah, obviously, but what about anything I said or implied?
    (3)

  8. #8
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    If you need a PLD to raise you, you deserve to wipe for being bad at the game.

    Edit: why the hell does it risk spending possibly four times the amount of mana than any other job to raise.
    (2)
    Last edited by aodhan_ofinnegain; 11-09-2019 at 07:04 AM.

  9. #9
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Raise doesn't belong on a job that uses free combos most of the time.
    (1)

  10. #10
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    If PLD got a raise, it would be come REQUIRED to bring for all raids.

    This is a terrible idea.
    (2)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast