Quote Originally Posted by aodhan_ofinnegain View Post
So PLD who is in a really good spot now in terms of balancing damage versus utility as well as the tanks being balanced better than they've ever been and you wanna screw that to fill some random view you possess of the job. The only PLD that had a raise in FF was in FF XI which is an outlier in the line of Paladins that came before it.

PLD already makes subtle sacrifices for it's utility, which is nicely done by Square Enix. But you want to upset this balance, by slashing it's overall damage for no justifiable reason other than you "would love it" but give no actual worthwhile reasoning to it and then slap a huge and heavy handed penalty to top it off, as if PLD isn't getting cucked enough by losing damage simply by having a raise, it will be just ignored outright in every instance and its cost alone would be a detriment to the raid more than a boon, because healers and caster already have enough raises in the game at a fraction of the cost. This idea is simply just outright atrocious.
You are overreacting here.

Giving pld a raise would not change the balance at all, maybe pld would be played a little more nothing else. Tanks are balanced in terms of DPS only and thats because they are direct copy-paste of one another. Giving each tank some identity wont hurt anyone, balance will not change.