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  1. #17
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    The reason it is a bad idea is simple, it throws a huge wrench into the balancing of the tank jobs.

    Providing one job in a role something of value, even if it's use is fairly niche, without providing the other jobs of that role a variant of it or something of equivalent value unique to those jobs ends up tipping the scales in favor of that one job.

    Providing PLD a battle raise, even at a cost like lost dps, is still an extra tool in it's kit that the other tanks just don't get which can bring a lot of extra value to the job in certain instances, such as during prog or if things go bad in a fight.

    Basically it boils down to the following...
    - A battle raise on a tank is a niche ability that provides unique but difficult to define extra value to that job.
    - Because the value of such an ability is difficult to define, it is incredibly difficult to balance again other such niche abilities that could be given to the other jobs.
    - Therefore you end up with the situation that in order to properly maintain balance between the tank jobs, either all tanks need to receive a battle raise or none of them do.

    I mean it could happen and could work out okay, but it would require each tank job to also get something unique and niche added to their kits, which I already pointed out would be a balancing nightmare in of itself, and the player community to not flip out and cry foul. Based on how the community tends to react to most things, that is not a likely outcome.
    (2)
    Last edited by TouchandFeel; 11-09-2019 at 08:34 AM.