I once played an awful free-to-play MMO (which I won't name drop) that had a class mechanic for the "more healing"-focused healer. Every time you cast any spell, regardless of type (heal, damage, buff), it would give you a 5 second buff that increased your passive MP regeneration by 10%. It stacked up to 10 times, giving you a maximum of doubled MP recovery. Now, with MP economy being what it is in this game, obviously that specific reward wouldn't be nearly as attractive. But imagine. A passive ability, that doesn't interfere with anything else you're doing, that provides a meaningful reward for riding your GCD whether you're healing, damaging, or passing out buffs that leaves a bit of wiggle room and rewards you for playing the game correctly. What a world that would be.
Edit: (Misread.)
Doesn't that just indicate too high a base cost on (filler) spells if you need a mechanic just to be able to continue casting consistently?
Last edited by Shurrikhan; 09-23-2019 at 09:16 AM.
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